Add an "Undo" button

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SteelPenguinPirate
Posts: 2
Joined: 07 May 2023, 23:31

Add an "Undo" button

Post by SteelPenguinPirate »

Pretty please. Can you add an "undo" button?
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Demosthenes88
Posts: 4
Joined: 13 February 2021, 21:01

Re: Add an "Undo" button

Post by Demosthenes88 »

+1 a restart turn or confirm button would dramatically improve this implementation. Especially for the last stage of a round when you remove your Targi and markers.
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Kayvon
Posts: 1059
Joined: 17 October 2011, 01:39

Re: Add an "Undo" button

Post by Kayvon »

This is more difficult than it sounds. Undo is not a box you check to just make it happen. On many games, it's the most complicated part of development and testing. Furthermore, once implemented, undo is is very bug prone and players frequently complain about it or request more functionality. As such, it's often avoided by game developers.

I understand it's a very highly requested feature, especially by those who don't appreciate the effort required to implement it. I would offer that BGA games are usually open for anyone to contribute to, so if you feel strongly about it you can add the feature yourself. I suspect, however, that the real ask is for someone to just volunteer dozens of hours of time to do it for you, which isn't entirely reasonable.

Confirmation buttons are usually pretty easy to add, so it's usually a better compromise.
samcc59
Posts: 1
Joined: 09 February 2024, 02:09

Re: Add an "Undo" button

Post by samcc59 »

I would love a confirm button !!! I don't know how many times I clicked something wrong (particularly on mobile), only to realise a second later.
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glomzig
Posts: 1
Joined: 09 August 2016, 02:59

Re: Add an "Undo" button

Post by glomzig »

Yes, this game desperately needs either a confirm button or a restart turn button (as long as no new information was revealed)
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ufm
Posts: 2039
Joined: 06 January 2017, 08:38

Re: Add an "Undo" button

Post by ufm »

The game has no active developer.
If you want to do it yourself, visit here: https://studio.boardgamearena.com/
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ShredDemon
Posts: 1
Joined: 19 March 2020, 02:28

Re: Add an "Undo" button

Post by ShredDemon »

Gosh please we need an undo/restart turn button! Who can help?
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Danmanisa
Posts: 5
Joined: 01 February 2023, 12:59

Re: Add an "Undo" button

Post by Danmanisa »

Adding a +1 to this. So many times either myself or the person I am playing with either accidentally or absent mindedly place in the wrong spot (easy to do on touch screen) or take the meeples back in the wrong order. I don't want layers, multiple undos. Just one, especially if I haven't actually followed through with the actual action.

Case in point - just happened now. I am playing a turn based game, selected my first worker to be returned, which was on a camel card. I immediately realised, after selecting it, that I was one resource short, and of course, I had another worker on that resource but I forgot at the time. Yes, that is my fault. Yes I could have left myself a note, double checked or taken more time. But the fact I didn't actually take the card, no new information was revealed, it makes it very frustrating.
A confirm button when you don't have the resources for a card and it will either be discarded or kept in hand might work if an undo cannot, at least for the problem I just had. A confirm could work for placement also.
In an otherwise stellar mod, it can be a real game killer.
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Joel Brighton
Posts: 2
Joined: 22 May 2015, 22:24

Re: Add an "Undo" button

Post by Joel Brighton »

+1
neoneuro
Posts: 1
Joined: 29 April 2026, 21:30

Re: Add an "Undo" button

Post by neoneuro »

+1
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