I have faced players that use all their time in the clock at every action, so every action they take is almost 1 minute. After that the clock recharges quite fully.
In those scenarios sometimes I have 30 minutes for the whole game (and I'm a bit of a slow player myself) and they have spent 60 minutes which is really tilting to be honest, in my opinion it just ruins the game experience and feels UNFAIR.
In chess for example that time control design would be just atrocious. Why 1 player has double the time to think during the game than the other player? It's just ridiculous.
I really like playing real time because turn-based TfM can be a bit tricky because you lose track of the game but I think I'm gonna switch to only turn play.
In those scenarios sometimes I have 30 minutes for the whole game (and I'm a bit of a slow player myself) and they have spent 60 minutes which is really tilting to be honest, in my opinion it just ruins the game experience and feels UNFAIR.
In chess for example that time control design would be just atrocious. Why 1 player has double the time to think during the game than the other player? It's just ridiculous.
I really like playing real time because turn-based TfM can be a bit tricky because you lose track of the game but I think I'm gonna switch to only turn play.