Glad to helped you to reach the top in a way !Corbz wrote: ↑20 June 2024, 12:21Indeed, you gave me quite a double thrashing early on. In fact, I think it was losing to you twice that made me start tracking my stats to determine whether playing turn-based was a good idea or not (I thought my win rate could be worse than Live). You were game 1 and game 11 of the dataset, and it wasn't until I reached game 14 that my ELO per game went positive. You definitely impacted my view of Inventrix, as that was one of the corps I lost to you with. The other was Helion which I've subsequently found pretty flexible for this format.Dnxdieu wrote: ↑20 June 2024, 10:31 Very interesting data !
Considering these insane stats, pretty happy to be part of 2 wins (first place) against a player like you in arena![]()
Even if the game are very quick in this specific format, It's interesting though because the timings become really important for the objectives, I imagine that it forces players who initially didn't focus on them enough to look at them.
Do you consider that the simple addition of prelude strongly encourages the complete rush (often) of terraforming and that it renders the strategy engine almost obsolete?Corbz wrote: ↑20 June 2024, 12:30 'd probably then introduce Preludes for the season afterwards. What Preludes does is swing the game from engine being the strongest strategy on average, to terraform rush being the strongest strategy. This will be quite a change for many players on BGA, as playing cities early is still quite a dominant, although weak, strategy. Bringing in Preludes adds a further level of skill, which may make it harder for newer (but good gamers) to compete with people who've played on Steam for a while.
It opens up a lot of possibilities for winning and also provides flexibility in the event of a bad start with the initial hand. It forces you to adapt to the choices of the adervs once the corpo and the preludes have been revealed.
I don't know what the practice is at a high/good level with these parameters, and it's more likely to be with 2 players, because with 3 players the games are too fast to hope to build an engine that's too heavy.