Friendly mode rules. Definitive rules

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Parténope y Ulises
Posts: 46
Joined: 20 June 2023, 23:53

Friendly mode rules. Definitive rules

Post by Parténope y Ulises »

I had many discussions about friendly mode cause there are not clear rules (there is a special circle in Dante´s Hell for the inventor of the friendly mode ;-) ha ha ha).

I propose as definitive rules:

Not use the robber with any player until they have 3 points or 2 dev cards.

I mean not use the robber to steal. It is allowed to blocked a player without not robbing.

This is my friendly mode. This is how I played.

In the next discussion, I will send the complaining players to this chat.

I suggest to do the same if you want.

Thanks a lot, cataners.

Parténope y Ulises
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Suoivax
Posts: 345
Joined: 13 April 2022, 00:27

Re: Friendly mode rules. Definitive rules

Post by Suoivax »

The term "friendly mode" is a site-wide setting regarding game timers and penalties to karma if games are quit or abandoned.

We can't start redefining the term for one games specific rules
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Parténope y Ulises
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Joined: 20 June 2023, 23:53

Re: Friendly mode rules. Definitive rules

Post by Parténope y Ulises »

Totally agree. But you know some players expect to not use the robber until they have 3 points. Sometimes you cannot steal a player with 4 or 5 cards cause they have 2 points. Absurd. Sometimes you steal a player with 3, but blocking a player with 2. And they complain. For me, the best is never use the friendly mode. It is not in the rules. But... when the first player with a 7 don´t use the robber, we have to respect this ´friendly mode´ and then is when some players say: "never heard about 2 dev cards, in friendly mode you cannot block me".
Thanks to read my post and more thanks to comment.
:-)
cowboy_dan
Posts: 74
Joined: 10 May 2015, 22:56

Re: Friendly mode rules. Definitive rules

Post by cowboy_dan »

Friendly robber was recently introduced as an option. It follows the variant described in the rules and can be activated in set up.
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Suoivax
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Joined: 13 April 2022, 00:27

Re: Friendly mode rules. Definitive rules

Post by Suoivax »

Parténope y Ulises wrote: 25 June 2024, 16:51 Totally agree. But you know some players expect to not use the robber until they have 3 points. Sometimes you cannot steal a player with 4 or 5 cards cause they have 2 points. Absurd. Sometimes you steal a player with 3, but blocking a player with 2. And they complain. For me, the best is never use the friendly mode. It is not in the rules. But... when the first player with a 7 don´t use the robber, we have to respect this ´friendly mode´ and then is when some players say: "never heard about 2 dev cards, in friendly mode you cannot block me".
Thanks to read my post and more thanks to comment.
:-)
Are you talking about the "friendly robber" setting or the "friendly mode" setting?
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Jellby
Posts: 3546
Joined: 31 December 2013, 12:22

Re: Friendly mode rules. Definitive rules

Post by Jellby »

Parténope y Ulises wrote: 25 June 2024, 16:51 But... when the first player with a 7 don´t use the robber, we have to respect this ´friendly mode´
Why does the first player who rolls a 7 get to decide what the other players can or can't do?
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Parténope y Ulises
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Joined: 20 June 2023, 23:53

Re: Friendly mode rules. Definitive rules

Post by Parténope y Ulises »

I meant friendly robber when I wrote friendly mode
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Moose 5566
Posts: 13
Joined: 14 February 2024, 17:15

Re: Friendly mode rules. Definitive rules

Post by Moose 5566 »

Jellby wrote: 25 June 2024, 22:11
Parténope y Ulises wrote: 25 June 2024, 16:51 But... when the first player with a 7 don´t use the robber, we have to respect this ´friendly mode´
Why does the first player who rolls a 7 get to decide what the other players can or can't do?
Exactly. just because the rolls are not working in one player's favour, we need to continuously punish them because they can't control when the 7 rolls? I don't know about others, but I don't find it fun when the randomness of the dice makes me lose.
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