I play Turn-based. It's frustrating when we have to wait for humans to make non-decisions during the break.
Actual Decisions are what to snap, where to place a 2-enclosure etc.
But right now it appears we're just waiting for a player to accept a ticket from his Victory Column. He has no projects completed, no excess hand-size, nor other break decisions as far as I can tell.
Is there a way to automate this better?
Actual Decisions are what to snap, where to place a 2-enclosure etc.
But right now it appears we're just waiting for a player to accept a ticket from his Victory Column. He has no projects completed, no excess hand-size, nor other break decisions as far as I can tell.
Is there a way to automate this better?