Why is the tile distribution in Azul so terribly bad?

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lectiorbrevior
Posts: 3
Joined: 14 January 2024, 11:14

Why is the tile distribution in Azul so terribly bad?

Post by lectiorbrevior »

I bet I am not the only one wondering how tile distribution in Azul (regular or arena) gets to be so badly done.
Are you guys going to improve it to something that resembles a real-life game or should we expect this to go on forever?
Do better, please.
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Nekojin
Posts: 121
Joined: 28 March 2024, 01:21

Re: Why is the tile distribution in Azul so terribly bad?

Post by Nekojin »

Could you explain what is wrong with the tile distribution? Or is this another "randomness isn't consistent enough" thread?
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buu441
Posts: 147
Joined: 12 March 2022, 06:52

Re: Why is the tile distribution in Azul so terribly bad?

Post by buu441 »

Lol someone seems salty after losing a game.

Edit: Yup checks out. Post was made after a 3 game losing streak. They don't seem to be complaining so much after the two recent wins though.
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Cile
Posts: 301
Joined: 13 March 2012, 06:01

Re: Why is the tile distribution in Azul so terribly bad?

Post by Cile »

It's not Catan being complained about for a change, but this does sound like another post of "the RND() function isn't random."

Here's a recent thread on the topic for further reading: https://boardgamearena.com/forum/viewtopic.php?p=179410

If the responses don't address your concerns you'll need to be more specific as to what the issue is.
lectiorbrevior
Posts: 3
Joined: 14 January 2024, 11:14

Re: Why is the tile distribution in Azul so terribly bad?

Post by lectiorbrevior »

buu441 wrote: 08 July 2024, 14:01 Lol someone seems salty after losing a game.

Edit: Yup checks out. Post was made after a 3 game losing streak. They don't seem to be complaining so much after the two recent wins though.
This is the most useless answer one can get. Thanks for nothing.
lectiorbrevior
Posts: 3
Joined: 14 January 2024, 11:14

Re: Why is the tile distribution in Azul so terribly bad?

Post by lectiorbrevior »

Cile wrote: 08 July 2024, 16:16 It's not Catan being complained about for a change, but this does sound like another post of "the RND() function isn't random."

Here's a recent thread on the topic for further reading: https://boardgamearena.com/forum/viewtopic.php?p=179410

If the responses don't address your concerns you'll need to be more specific as to what the issue is.
Thanks Cile, that's an answer worth reading. That does respond to what I thought - it needs more programming. Hope BGA invest more in better programming for Azul.
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euklid314
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Re: Why is the tile distribution in Azul so terribly bad?

Post by euklid314 »

lectiorbrevior wrote: 09 July 2024, 08:19
Cile wrote: 08 July 2024, 16:16 It's not Catan being complained about for a change, but this does sound like another post of "the RND() function isn't random."

Here's a recent thread on the topic for further reading: https://boardgamearena.com/forum/viewtopic.php?p=179410

If the responses don't address your concerns you'll need to be more specific as to what the issue is.
Thanks Cile, that's an answer worth reading. That does respond to what I thought - it needs more programming. Hope BGA invest more in better programming for Azul.
Have you read the whole thread? The OP has similar false thoughts about randomness as you seem to have them and there are 6 detailled replies that explain where he goes wrong.

But since you do not bother to explain what you think is wrong with RNG you will only get generic answers here. But you don't seem to be very interested anyways. No problem, have fun!
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Nekojin
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Joined: 28 March 2024, 01:21

Re: Why is the tile distribution in Azul so terribly bad?

Post by Nekojin »

lectiorbrevior wrote: 09 July 2024, 08:19
Cile wrote: 08 July 2024, 16:16 It's not Catan being complained about for a change, but this does sound like another post of "the RND() function isn't random."

Here's a recent thread on the topic for further reading: https://boardgamearena.com/forum/viewtopic.php?p=179410

If the responses don't address your concerns you'll need to be more specific as to what the issue is.
Thanks Cile, that's an answer worth reading. That does respond to what I thought - it needs more programming. Hope BGA invest more in better programming for Azul.
As I asked before - could you perhaps explain why you think that the game's tile management in Azul is wrong and/or different from how real tiles work? Or is this just a gut feeling because of having some bad luck?
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JimBut
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Joined: 03 December 2021, 23:45

Re: Why is the tile distribution in Azul so terribly bad?

Post by JimBut »

lectiorbrevior wrote: 09 July 2024, 08:19 That does respond to what I thought - it needs more programming. Hope BGA invest more in better programming for Azul.
BGA games are mostly coded by volunteers, feel free to work on improvements: https://studio.boardgamearena.com
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Silene
Posts: 980
Joined: 23 October 2013, 17:50

Re: Why is the tile distribution in Azul so terribly bad?

Post by Silene »

lectiorbrevior wrote: 09 July 2024, 08:19
Cile wrote: 08 July 2024, 16:16 It's not Catan being complained about for a change, but this does sound like another post of "the RND() function isn't random."

Here's a recent thread on the topic for further reading: https://boardgamearena.com/forum/viewtopic.php?p=179410

If the responses don't address your concerns you'll need to be more specific as to what the issue is.
Thanks Cile, that's an answer worth reading. That does respond to what I thought - it needs more programming. Hope BGA invest more in better programming for Azul.
This is why conspiracy theories spread so easily ;)
Check out the Allround-League: https://boardgamearena.com/group?id=7870115 --> a league where you have matches of random games vs. other players in your group. Season 9 registration oct. '25.
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