Optimal aerobraking triggered by standard project

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bangerang01
Posts: 2
Joined: 28 March 2024, 07:43

Optimal aerobraking triggered by standard project

Post by bangerang01 »

I just played a game where the standard project ‘asteroid’ triggered optimal breaking. Was very surprised, should this be the case as standard projects don’t have tags but thematically it makes sense.
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cranesflyhigh
Posts: 152
Joined: 01 January 2024, 06:28

Re: Optimal aerobraking triggered by standard project

Post by cranesflyhigh »

If this happened, it is a bug. Can you link the game replay and the move number?
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Corbz
Posts: 41
Joined: 12 September 2018, 19:27

Re: Optimal aerobraking triggered by standard project

Post by Corbz »

Just checking they didn't play the Asteroid card rather than Asteroid SP? Same name and same cost, so can look the same on BGA log if no plants are killed.
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cranesflyhigh
Posts: 152
Joined: 01 January 2024, 06:28

Re: Optimal aerobraking triggered by standard project

Post by cranesflyhigh »

Even if no plants are killed the space event would give 2 titanium though, which should be in the log.
bangerang01
Posts: 2
Joined: 28 March 2024, 07:43

Re: Optimal aerobraking triggered by standard project

Post by bangerang01 »

I take this back after looking at the log! Was standard technology. Sorry for the hassle
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