As most people who play Hanabi will come to know, clues pack a large amount of "negative information" in addition to the "positive information". That is, if for example I am given the clue that 2 cards in my hand are green, I also gain from that clue the knowledge that the rest of the cards in my hand are not green. Over time, this can build up a lot of information in your hand, and help you understand what a card is without ever being clued on it.
Now one of the benefits of online Hanabi is not having to memorize which clues you were given; if a card is clued green, a green reminder tag will stick with the card as long as it is in your hand. However, at the moment, the negative information is not tracked; it is entirely up to the player to remember.
I think it would be a great improvement to the interface if symbols displaying what a card "is not" were added every time a clue was given. Imo, Hanabi should be a game about logic, deduction, creativity, and not about memorization.
Now one of the benefits of online Hanabi is not having to memorize which clues you were given; if a card is clued green, a green reminder tag will stick with the card as long as it is in your hand. However, at the moment, the negative information is not tracked; it is entirely up to the player to remember.
I think it would be a great improvement to the interface if symbols displaying what a card "is not" were added every time a clue was given. Imo, Hanabi should be a game about logic, deduction, creativity, and not about memorization.