tl,dr: please red thumb everyone who abandons a Prelude game on purpose
Like many others in this forum, I hope that Prelude will come out of Alpha soon. In my 55 games of Prelude, it felt ready, I didn't encounter any programming related problems - but a big problem with some other players attitudes (even at the most restrictive reputation setting). In contrast to proper ranked games, people just quit like they don't care about other players whatsoever! Out of 55 Prelude games I played so far, 20 got abandoned, in nearly all cases by players who were behind (and in a few cases just after receiving the starting hand), sometimes even in the last gen, when the game would have taken them another ten minutes at maximum. Whenever I'm ahead, I feel like I need to worried whether the game will be finished at all... Because of this, I have started to give every drop-out a red thumb. It would of course be nicer to just be able to use the Karma system, but since this is not available, I think it would be best if all premium players just use the red thumb a lot as a work around in the meantime, and also select the comment "No one should play with this person --> They abandon games on purpose". The more premium players block quitters, the more we can play Prelude as if it already were out of Alpha. How are other players handling this? How can we foster more commitment in Prelude games?
Like many others in this forum, I hope that Prelude will come out of Alpha soon. In my 55 games of Prelude, it felt ready, I didn't encounter any programming related problems - but a big problem with some other players attitudes (even at the most restrictive reputation setting). In contrast to proper ranked games, people just quit like they don't care about other players whatsoever! Out of 55 Prelude games I played so far, 20 got abandoned, in nearly all cases by players who were behind (and in a few cases just after receiving the starting hand), sometimes even in the last gen, when the game would have taken them another ten minutes at maximum. Whenever I'm ahead, I feel like I need to worried whether the game will be finished at all... Because of this, I have started to give every drop-out a red thumb. It would of course be nicer to just be able to use the Karma system, but since this is not available, I think it would be best if all premium players just use the red thumb a lot as a work around in the meantime, and also select the comment "No one should play with this person --> They abandon games on purpose". The more premium players block quitters, the more we can play Prelude as if it already were out of Alpha. How are other players handling this? How can we foster more commitment in Prelude games?