Rufasu wrote: ↑30 July 2024, 09:07
Our clients have repeatedly told us that you have a bias in your dice counts.
You continue to cover it up with the word “statistics” instead of computer science.
If the word “statistics” were all you had to say, there would be no research on random number algorithms.
Who are these "clients" that you're claiming to represent here? Are you working for some sort of gaming middle-man company that we don't know about?
Since you don't seem to understand, I will write a simpler analogy.
A customer says, “The food is bad. Please serve me better food.”
BGA: “Prove it. Oops, the sample size is too small, so please eat more than 1,000 times and compile the data.”
A customer who says, "The food is bad," without going into any detail can be dismissed without acknowledgement. This is the equivalent of a pre-schooler whining, "I don't like it." They're not providing positive, constructive criticism in any way. It's easy to have a negative outlook on things. Actually figuring things out is hard.
How long will you continue to defame the developers?
Your attitude is an affront to computer science and engineers.
Translated with DeepL.com (free version)
There's definitely a translation error going on here. Or at least I hope it's one. We're not defaming the developers. Quite the opposite - we're saying that they did a good job, they've got the "problem" handled, and we don't see a need to change anything.
You're saying, "There's something wrong, fix it." You have no evidence, no proof, that there's actually anything wrong, just cherry-picked examples that (don't really) support your claims. You
feel that the RNG isn't random enough, but feelings don't count when we're talking about science.
If you truly want to see change happen, do better. Instead of sniping at the people who are telling you that you're wrong, try to actually demonstrate the problem in a way that is
useful and constructive.