For Northwood! is now in beta!

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ufm
Posts: 2039
Joined: 06 January 2017, 08:38

For Northwood! is now in beta!

Post by ufm »

For Northwood! Is a solo hand management and precision trick-taking game.
Your task is to peacefully unite the titular woodland kingdom.
You do this by visiting eight fiefs and engaging their rulers in dialogue (tricks) to win them over.

You start with four allies, each with an ability that you can use once per visit.
These abilities can make you draw, discard, or otherwise manipulate your hand to help you hit the target score.
Once you’ve won a ruler over, they can substitute temporarily for one of your allies, giving you more choices for abilities to tackle the harder fiefs!

Please try the game here: https://boardgamearena.com/gamepanel?game=fornorthwood
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davypi
Posts: 39
Joined: 03 February 2021, 16:06

Re: For Northwood! is now in beta!

Post by davypi »

Loving the implementation of this. Only sug right now is that it would be nice to have a card counter. If you've played The Crew on this website, there is an option you can turn on that will track discards in each suit. It would be nice if you could borrow the code for this and implement it here.

Thanks for all the work you've done on this. I know programming isn't trivial.
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ufm
Posts: 2039
Joined: 06 January 2017, 08:38

Re: For Northwood! is now in beta!

Post by ufm »

Click the discard/score pile
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ProfessorLesser
Posts: 12
Joined: 11 April 2024, 03:10

Re: For Northwood! is now in beta!

Post by ProfessorLesser »

I think what the user is suggesting is to have a summary (perhaps only when you click the score/discard piles) of rank and suit played so far.

At the moment, you have to scan both piles for specific cards, as they are not in suit/rank order (intentionally).
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ufm
Posts: 2039
Joined: 06 January 2017, 08:38

Re: For Northwood! is now in beta!

Post by ufm »

ProfessorLesser wrote: 15 August 2024, 08:22 I think what the user is suggesting is to have a summary (perhaps only when you click the score/discard piles) of rank and suit played so far.
Many scenarios change the rules and therefore card summary quickly loses its meaning.
For example, Fall-4 and Spring-4 add character cards to the trick play.
Spring-1 uses dialogue cards as rulers and you can trade those rulers with the hand.
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Mike3838
Posts: 3
Joined: 17 February 2016, 23:56

Re: For Northwood! is now in beta!

Post by Mike3838 »

Minor usability gripe.

It's not difficult to misclick on a fief while trying to use the scroll arrows (I'm using chrome on a Samsung S22) and accidentally launch a conversation when you were trying to browse the fief options.

Yes, there's a confirmation button that can be enabled, but I'm not in the least bit worried about needing to confirm every single action - so switching that on quickly becomes onerous. Could the arrows be moved a little bit so they don't sit on top of the cards?
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EricStratton
Posts: 2
Joined: 10 August 2012, 20:32

Re: For Northwood! is now in beta!

Post by EricStratton »

Nice job on the implementation, thanks for doing it! A couple of suggestions:

1. Have a "pass" button down by the deck. Constantly moving the mouse down to the cards, then up to pass, then down to the cards, up to pass could be a bit easier.

2. Be able to undo some non-drawing actions. Examples:
* Choosing which fief to visit
* Activating an ally that doesn't draw any cards (e.g., Lady of Claws)
* Playing your response before activating or passing the next ally
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