I'm new to BGA; I've only played 4 games of TtA thus far. I do own the Steam version and have beaten both medium AIs in a 3 player game on that version, so not a complete noob, but by no means an expert either.
My question / observation is around time per turn. When selecting a normal time per turn game, the initial timer gives 3 minutes per turn. However, as the game progress, this time decreases, to the point where the timer starts at 1:48 on the last few turns. Why does this happen? I did not exceed my initial 3 minute timer at any point, yet time per turn decreases?
I searched BGA's frequently asked questions, and all I could find was an answer in general saying that as for real-time games, as the game progress, the timer's value increases. Yet, for TtA it seems to be the opposite.
The only plausible reason I could deduct is that it has something to do with total combined playtime per user, and that the system incorrectly "guess" the number of turns there will be for a complete game, and that as the game goes on there are more turns than was originally estimated, resulting in a decrease time per turn.
Does anyone know factually why I'm observing this behaviour?
My question / observation is around time per turn. When selecting a normal time per turn game, the initial timer gives 3 minutes per turn. However, as the game progress, this time decreases, to the point where the timer starts at 1:48 on the last few turns. Why does this happen? I did not exceed my initial 3 minute timer at any point, yet time per turn decreases?
I searched BGA's frequently asked questions, and all I could find was an answer in general saying that as for real-time games, as the game progress, the timer's value increases. Yet, for TtA it seems to be the opposite.
The only plausible reason I could deduct is that it has something to do with total combined playtime per user, and that the system incorrectly "guess" the number of turns there will be for a complete game, and that as the game goes on there are more turns than was originally estimated, resulting in a decrease time per turn.
Does anyone know factually why I'm observing this behaviour?