GTSchemer wrote: ↑24 August 2024, 15:14
I don't think it is healthy for the site or community, but I have to assume either A) it doesn't significantly affect the number of paying users, B) it doesn't significantly affect the number of active games, or C) neither factor A nor B are a priority.
I don't see any reason to believe management would make a change unless there were a significant shift in user base. If that does occur I'm also not sure if it can be corrected fast enough to save the community, but I hope it can.
The second part is the problem with determining answers to the first questions though, that if you go purely by that measure, by the time you realise it, it's way too late. Most the people affected by this are on yearly subscriptions so it could take a long time to be reflected in subs. But generally, if you wait until you realise the rot has set in, it's too late.
ChiefPointThief wrote: ↑24 August 2024, 15:21
I don't know why you said this but it is very bad for tb as well. If I open 3 tables and get the same person in all of them I now have to block them if I win all 3. Considering I am a good player this is very possible almost every time. If I lose a game most likely it is still bad depending on the difference in elo. In this system it is actually impossible to get your elo back from that player no matter how many times you beat them after a loss. Also in real time I may be able to see an opponent at my table and decline if I want to but in order to avoid someone in tb you must red thumb them.
Oh, it's definitely bad for turn based, it's just less bad than it is for real time. It definitely hurts doing what you say for that reason, which is why I avoid setting up all my turn-based games at once for that reason. But still real-time you play a lot more games, maybe for the players who are playing 100+ of the same game at once turn-based will play a similar number, but there's very few doing that all of the same game. Also, I guess what game it is also affects the impact, quicker games are going to be even worse, at least in my primary game it takes nearly an hour to play real-time, 4-5 days turn-based even if you set to a fast setting, there's plenty of games though that can be played 4x quicker than that, I'm sure H_Illes can demonstrate, because Century is a much faster game.