I guess I did it.
First, I rebrand the challenge. The perfect game is when you always win. Deduct 3 points for each turn, doesn't make sense... Or you are faster and bigger than your opponent when the game ends, or not.
So, there's a curve with tempo. Doesn't mind if you will get 100 points with 16 Gizmos in 18 Turns, if I get 40 points in turn 12 and the game ends before, when you have just 30 points at that turn, I win, and is just like this.
So, the perfect game when you win, is when you have the bigger score in the shorter time. My proposal is
43 Points in 12 Turns, triggering game end at that point with 4 Level 3 Gizmos. But then, the curve of the combo machine just falls down, and doesn't scale. Is not made for that, is not a space probe, is made to win. I will call it the Rocket. Fast big and explode. Can you beat that? I encourage you to try, I've already thought in one possibility, but now I don't want to test it.
Here's the execution plan::
Code: Select all
TURN ACTION CARD . COLOR ENERGY POINTS VP SUM
1 Pick . . . U 0 . 0
2 Build Build Y → Pick U 0 1 1
3 Pick . . . Y 0 . 1
4 Build Pick R → Draw Y RX 1 2
5 Build Build R → Pick Y RRX 1 3
6 Build Build UY →Pick R RXX 2 5
7 Build Pick RU → Draw Y RRXXX 2 7
8 Build Build BY → 2VP R RXX 5 12
9 Build R R → X X Y RRXXX 2 2 16
10 Build Build BR → File Y RXXX 5 2 23
11 Build 4 8 no Research Y RXXX 8 2 33
12 Build 4 8 no Research B X 8 2 43
Short explanation. When writing energy, X means the wildcard of the Draw trigger effect, means any color. And the legend for colors is: Black - B. Blue - U. Red - R. Yellow - Y. I guess that the name of each Gizmo is obvious, and also its color. The combo triggers, you can follow yourself.
Fun fact. As you see, the points of the curve starts following the Fibonacci sequence, until it breaks in Round 7, due to the limitations of the game, regarding possible combinations of colors, trigger effects in cards, and also the limitation of energy in hand, etc.
Or let's say, and here follows another interesting challenge maybe, which will be the "theoretically perfect DESIGN of the game", to allow the points to follow the sequence? Would be curious to think about it.
By now, I leave here the other challenge.
To beat the ROCKET!!!