Sector guide for purchase - request for feedback

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GibbonForever
Posts: 6
Joined: 05 April 2020, 04:18

Re: Sector guide for purchase - request for feedback

Post by GibbonForever »

I don't have to use it? Awesome. How do I stop it then?
It's annoying as it's super distracting to have stuff grey out in the top of the screen as you scroll over to the card you want.
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I_Karamazov
Posts: 2
Joined: 03 May 2023, 00:50

Re: Sector guide for purchase - request for feedback

Post by I_Karamazov »

I discovered it on accident and barely noticed it. I haven't used it since, but I do miss cards sometimes when I look away from the game. I like the option to have an easy way to check.

Thank you for your efforts! I appreciate the energy you're putting into the game!
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friendofblahaj
Posts: 7
Joined: 10 July 2023, 23:12

Re: Sector guide for purchase - request for feedback

Post by friendofblahaj »

Thank you for ongoing development to improve the game beyond its release and for actively seeking feedback!

I see two new behaviors:
1) When mousing over cards in the shop, instantly darken the corresponding slot in my tableau.
2) When mousing over cards in my tableau, darken the cards in the shop which don't fit that slot. This is on a small delay similar to the tooltip.

I like #1. I don't think it adds a ton of value but it's not taking anything away. It feels unobtrusive, just a little extra feedback to help me confirm where a card would go if I bought it. Others have described it as distracting but I don't share the opinion.

I don't like #2. My biggest problem with it is the delay. If the feedback were immediate like #1 then it would feel a lot better, and in fact I would think it would be the more useful of the two features. But I don't like having to park my mouse over a spot and wait for a response.

Neither of them play very well for me on mobile, but mouseovers are always a crapshoot there anyway.

I think both would be more useful if they were enabled all the time, not just during the buy phase.
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Jeno73
Posts: 13
Joined: 21 January 2017, 19:43

Re: Sector guide for purchase - request for feedback

Post by Jeno73 »

Thanks for all the feedback.

I made the effect optional using preferences. I did this to make sure I don't annoy people with a half baked feature, since there was a related bug reported. I don't really want to create preferences to all new features, becase that will create challenges on the maintanence and testability side, but this time I seem to be listening to @GibbonForever. :)

@friendofblahaj, thanks for the feedback. I added the delay, because otherwise it was flashing during mouse over from one sector to an other in a way, that I could not stand. :) Maybe the delay could be shorter, I will play with it.

I also released some improvements on "auto select sector choice when Better"
- today I released an improvement for the idea of @Snickitypuff, about considering a choice better if they are otherwise the same, but one allows adding cubes, while the other doesn't
- it is combined with a previous improvement, that cube slots are only considered if there is actually an empty slot.
Snickitypuff
Posts: 5
Joined: 18 July 2016, 19:38

Re: Sector guide for purchase - request for feedback

Post by Snickitypuff »

Wonderful, thanks so much for your time and effort!
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GibbonForever
Posts: 6
Joined: 05 April 2020, 04:18

Re: Sector guide for purchase - request for feedback

Post by GibbonForever »

I made the effect optional using preferences.

I have sector targeting ui effects disabled and it still distractedly grays out columns, how do I turn off that effect?
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GibbonForever
Posts: 6
Joined: 05 April 2020, 04:18

Re: Sector guide for purchase - request for feedback

Post by GibbonForever »

Can you explain how is it annoying? You are not forced to use it.
[/quote]

I already have, it's very distracting. I keep asking how I am not forced to have it appear, please tell me how to turn it off. This game was perfect for ages before these changes that all I see is people saying, 'it's not useful to me'
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MadeleineW
Posts: 17
Joined: 25 May 2022, 03:45

Re: Sector guide for purchase - request for feedback

Post by MadeleineW »

I like it. I don't have the best eyesight so I appreciate a feature that can speed up hunting for the numbers.
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Cos-
Posts: 509
Joined: 28 August 2020, 22:51

Re: Sector guide for purchase - request for feedback

Post by Cos- »

friendofblahaj wrote: 28 August 2024, 18:34 I think both would be more useful if they were enabled all the time, not just during the buy phase.
Very much agree with this!!

It was very confusing for me to see this work some of the time and not at other times, and took me a while to figure out there was a pattern to what seemed like a randomly intermittent feature. For a while I just stopped expecting it to work at all and didn't use it even when I wanted it, because it was so annoying to sometimes mouse over cards and have this work, and other times mouse over them and have it not work. I even thought the feature was experimental and removed, at one point.

It's sometimes useful to see which cards I may want to buy, when choosing whether I want to take coins or something else in response to a die roll.

And it's always better for a feature to work consistently instead of introducing complications in how and when it is activated.
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Cos-
Posts: 509
Joined: 28 August 2020, 22:51

Re: Sector guide for purchase - request for feedback

Post by Cos- »

Since I read this forum thread and have been paying more attention, I also noticed that this feature isn't available when you can buy a card with a cube from one of your cards. It only seems to activate when you're on the "regular" buy phase - which is sometimes _after_ you already got one or more cards on the same turn by using cubes. Or red or blue "get a card" powers. So that's another reason why I thought this feature was experimental and removed from the game.

Please just make it be active ALWAYS. It's really confusing when it's active some of the time but not other times.
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