Thanks for the update GT, your effortsare appreciated. I assume Staff read the forums too?GTSchemer wrote: ↑29 August 2024, 23:20I have exactly the same problems and am a game developer on BGA -- I've been working to provide this feedback to staff so I'm hoping more improvements are on the way.SilverFear wrote: ↑29 August 2024, 22:42 I'm having the same problems with scaling on nearly all games. Currently using a pixel 7 pro and the BGA app for Android. I am also experiencing severe delay when clicking cards in games. The game does not register the taps every single time. If I go too quickly the game thinks I'm trying to zoom and goes all crazy. As others have said, the log and chat buttons are very small and basically unusable with my 40-year-old eyeballs. I play exclusively on mobile and portrait mode, so this has not been a fun week on BGA.
On an unrelated note, a couple of my games keep having 502 errors and I'm unable to load them at all.
If anyone is curious, the delay (and tiny interface) is due to a non-native viewport being used. This apparently makes Android think tap zoom could be useful, but supporting tap zoom means every click has a big delay of 300 milliseconds waiting to see if you double clicked.
I read recently that BGA had hit a huge milestone for sign ups so I imagine they're taking this quite seriously since this is not a good user experience for new members on the affected platforms.