ArchDevious wrote: ↑03 August 2024, 05:52
Ban Insects.
Or at least can someone please explain to me why worms gives plant prod at 1:2 ratio for microbe tags but insects pay 1:1 for the much more common plant icon??? If anything it should be reversed.
Worms: Costs 8, requires 4% Oxygen, gives one Plant Production for every 2 Microbes. Has a Microbe tag, so it counts for its own effect.
Insects: Costs 9, requires 6% Oxygen, gives one Plant Production for every 1 Plant tag. Has a Microbe tab, so it DOES NOT count for its own effect.
In the base game (including Corporate Era), there are 15 cards with Microbe tags*, and most of them either have no requirements or low requirements - they're suitable for early-game play. Three of them are early-game-only (Temp Max requirements).
* Not counting Virus in this, because it's an Event card, and Worms can't benefit from its tag.
In comparison, there are 20 cards with Plant tags (not counting Ecoline), but About a third of them are Mid-game cards (have moderate requirements), and about a quarter of them are Late-game cards (have high requirements, might not be played until near the end of the game). Only one is an early-game-only card.
The argument can be made that you can get more value out of Insects, but its ideal usage arc is going to put it later in the game, so fewer turns that you're going to benefit from the increased production. In contrast, Worms benefits greatly from an early-game microbe rush, and can produce more production sooner.
It seems more or less balanced to me.