Proposed solution to redesign Puerto Rico UI on BGA

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orzorzorz123
Posts: 1
Joined: 31 October 2023, 20:03

Proposed solution to redesign Puerto Rico UI on BGA

Post by orzorzorz123 »

I've only played the game offline before, then I came across Puerto Rico on BGA, and was immediately shocked by the utter nonsense UI layout.

Here are a list of things to improve, split by category. These are VERY easy to implement, and would drastically improve the game experience.

1. Improve visibility
- The tutorial even says the game is designed for full-screen. So why is everything so tiny? There's so much empty room, especially vertically. Please 2x the size of all plantation tiles and buildings. 1.5x the size of ships, trade house, and player boards.
- The actions list is also difficult to read, not to mention the horrible coloring, with text hardly distinguishable from background color, and difficulty clicking. The easy solution is to simply match physical board design. See the next section.

2. Better match the physical board game
- Buildings section should be 7 rows (or 4 main rows, with top 3 split) instead of the current 2x2 BGA non-sense. The physical board game designed this extremely well. And user familiarity is a huge bonus.
- For the plantation tiles, currently hidden tiles are too close to queries. Queries should be closer to the face-up tiles. If the hidden tiles were to split into 5, matching the physical board game, that would be even better.
- The physical board game has 7 cards for the actions, with very clear text and icons. So just replicate those 7 cards, and put them below the ships and trading house.

3. Group things together logically
- Currently player boards form an "L" shape on the left while player info panels are vertically stacked on the right. This makes no sense. Just move the player boards to the right, left of the player info panels. Either align with player info panels, or not align, would both work. Each player'
s info panel can even go above each player's board. (which also mimics the physical board game experience)
- The UI layout is currently extremely horizontal, which makes is hard to scan for information. The actions should go beneath ships and trading house, and ships and trading house can split into 2 rows (captain ships one row, colonist ship and trading house another). By following the 7-row buildings section design of the physical board game, "horizontalness" would also be reduced.

WIth these changes, the UI would be super intuitive, information is easily accessible at a glance, all at the expected places, and game play would be much more smooth.
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AcaLukas
Posts: 1
Joined: 03 December 2023, 15:00

Re: Proposed solution to redesign Puerto Rico UI on BGA

Post by AcaLukas »

100% agree, I have just started playing on BGA and it would be a game changer if the UI could be scaled up. It's a pain to have to hoover over buildings to see them, it would be great if you could see the all of the buildings at a glance, would improve the speed of the game too.
frohgg
Posts: 1
Joined: 14 April 2023, 03:51

Re: Proposed solution to redesign Puerto Rico UI on BGA

Post by frohgg »

Completely agree...I would love to really dig into this game, but after one look at a game in progress I can't bear to even try it. This isn't a redesign of a game we're asking for, it's simply a useable user interface. If a website, communication, sign, etc. was designed like this it would immediately be taken down and redone. It's such a great game and it's a shame this UI will turn so many people away. Please BGA, even just increasing font and graphic size would help immensely!!
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Edgrois
Posts: 2
Joined: 26 April 2022, 18:23

Re: Proposed solution to redesign Puerto Rico UI on BGA

Post by Edgrois »

Agree, the UI on a mobile device is almost impossible to use.
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kark539
Posts: 1
Joined: 15 July 2020, 07:18

Re: Proposed solution to redesign Puerto Rico UI on BGA

Post by kark539 »

Agree with the suggestions. My sister has issues with her eyesight and size and layout are an ongoing complaint. She doesn't enjoy the playing experience we have not played in some time.
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ufm
Posts: 2039
Joined: 06 January 2017, 08:38

Re: Proposed solution to redesign Puerto Rico UI on BGA

Post by ufm »

The game has no active developer.
If you want to do it yourself, visit here: https://studio.boardgamearena.com/
Yahyra
Posts: 164
Joined: 06 January 2016, 03:33

Re: Proposed solution to redesign Puerto Rico UI on BGA

Post by Yahyra »

ufm wrote: 07 September 2024, 05:44 The game has no active developer.
If you want to do it yourself, visit here: https://studio.boardgamearena.com/
What is the salary for becoming an active developer here on BGA for this game? There is profit and income for BGA right? At the very least, from those paying for premium?

Best wishes.
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ufm
Posts: 2039
Joined: 06 January 2017, 08:38

Re: Proposed solution to redesign Puerto Rico UI on BGA

Post by ufm »

Yahyra wrote: 08 September 2024, 01:07
ufm wrote: 07 September 2024, 05:44 The game has no active developer.
If you want to do it yourself, visit here: https://studio.boardgamearena.com/
What is the salary for becoming an active developer here on BGA for this game? There is profit and income for BGA right? At the very least, from those paying for premium?

Best wishes.
https://en.doc.boardgamearena.com/How_t ... er_team%3F

FYI, BGA is a platform.
You shouldn't expect platform employees (aka admins) to fix the bugs in games on there (unless the bug is from the BGA framework itself).
https://boardgamearena.com/forum/viewtopic.php?p=177800

This game was released more than 10 years ago and I guess the publisher doesn't really care about this version.
So, fixing the bug will probably be a volunteer act, like many other projects on BGA.
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Jellby
Posts: 3571
Joined: 31 December 2013, 12:22

Re: Proposed solution to redesign Puerto Rico UI on BGA

Post by Jellby »

Do you get any gift points or complimentary premium subscription when developing a game? At least for writing a tutorial, if it goes live and stays for 6 months, you get the equivalent of 18€ :D (600 gift points = 6 months of subscription, at 3 €/month).
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ufm
Posts: 2039
Joined: 06 January 2017, 08:38

Re: Proposed solution to redesign Puerto Rico UI on BGA

Post by ufm »

Developing a new game: 6 month or 1 year premium, depends on the game's popularity
Maintaining an existing game: nothing
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