Fix the non-random “randomness”

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bvibum
Posts: 8
Joined: 02 October 2022, 01:36

Fix the non-random “randomness”

Post by bvibum »

Goodbye BGA! I can’t do it anymore. Almost every game I play is just too non-random now. I’ve worked with numbers and stats nearly my whole adult life and the random algorithms used here are patently totally broke. And before anyone blows up and asked for a detailed listing of games and occurrences no, I don’t have one. But when something is obvious you know it’s true. The last straw was a game where as soon as my opponent chose his starting corp I told him, in detail, exactly what cards he would draw and how the game would go. It did. In every detail. That was it for me. You had a good run BGA but the Asmodee buyout started a steep downhill decline in the quality of the support given to these games. Sad. Goodbye! You’ll get no more $ from me.
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RicardoRix
Posts: 2540
Joined: 29 April 2012, 23:43

Re: Fix the non-random “randomness”

Post by RicardoRix »

If you can make correct predictions, then that puts you at a higher level than the average player and gives you a distinct advantage. You should be able to use that information, play for the correct counters and the like and get to expert level pretty easily.
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Jellby
Posts: 3544
Joined: 31 December 2013, 12:22

Re: Fix the non-random “randomness”

Post by Jellby »

No, because the BGA "random algorithm" is biased against smart players. As soon as you figure it out, it works against you :D
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Shobu
Posts: 584
Joined: 04 January 2020, 04:14

Re: Fix the non-random “randomness”

Post by Shobu »

Maybe you forgot to activate the premium lucky draw option?
Helped me a lot to boost my win ratio.
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Cile
Posts: 301
Joined: 13 March 2012, 06:01

Re: Fix the non-random “randomness”

Post by Cile »

bvibum wrote: 07 September 2024, 17:18 The last straw was a game where as soon as my opponent chose his starting corp I told him, in detail, exactly what cards he would draw and how the game would go. It did. In every detail.
The last straw was 5 days ago?

Also, you have the easiest proof of anyone making this claim: Start a turn based game, after players choose their starting corps come back and state exactly what cards each player will draw and how the game will go. Then go back and play the game. It will be really hard for people on the forums to argue with you when the prediction you made public in advance comes true.
You had a good run BGA but the Asmodee buyout started a steep downhill decline in the quality of the support given to these games.
Ya, after the buyout they can no longer afford the rooms full of monkeys to roll the dice and draw the cards for each game being played. Now they have to ask ChatGPT to "pick a number between 1 and 6" and hope it's random enough.
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DoctorFianchetto
Posts: 150
Joined: 09 June 2023, 13:26

Re: Fix the non-random “randomness”

Post by DoctorFianchetto »

You are incredibly smart and we all bow down to your superior intellect.
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richyfourtytwo
Posts: 98
Joined: 13 July 2024, 16:42

Re: Fix the non-random “randomness”

Post by richyfourtytwo »

Jellby wrote: 07 September 2024, 18:10 No, because the BGA "random algorithm" is biased against smart players. As soon as you figure it out, it works against you :D
Great! That gives players like myself at least a tiny chance.
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Grimwold
Posts: 120
Joined: 16 April 2020, 01:57

Re: Fix the non-random “randomness”

Post by Grimwold »

bvibum wrote: 07 September 2024, 17:18 Goodbye BGA! I can’t do it anymore. (...). Goodbye! You’ll get no more $ from me.
This message 5-ish hours ago.
Two hours ago, a game was played on this account, and it showed a "last connection" as one hour ago.

Does this account get hacked ?
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