Display character names needed to activate an action

Forum rules
Please DO NOT POST BUGS on this forum. Please report (and vote) bugs on : https://boardgamearena.com/bugs
Post Reply
User avatar
nosavvy
Posts: 11
Joined: 15 January 2016, 11:01

Display character names needed to activate an action

Post by nosavvy »

Unfortunately the characters needed to activate a specific action are very dark (not in the same colour as the tiles) and small. Can you at least show the name of the character you would need for the place activation.

I know, when you select a character tile, it is shown where this one can be placed. But for better planning of the action it should be easier to see what is needed to activate a place.

I would also prefer not to have such dark colours for the needed characters. Or a mouseover could enlarge them at least.

Thanks
User avatar
veganjay
Posts: 1
Joined: 05 June 2011, 23:37

Re: Display character names needed to activate an action

Post by veganjay »

I second this request. I am having a similar issue determining the character tiles.

The unused characters are very dark.
To fix this, I suggest to modify the CSS to decrease the value for the alpha component from 0.4 to 0.1:

Code: Select all

.orl-follower-slots .follower-slot:empty {
    background: rgba(0,0,0,0.1);
}
User avatar
lippoe
Posts: 13
Joined: 19 January 2022, 22:16

Re: Display character names needed to activate an action

Post by lippoe »

I second this as well. In addition, I very strongly recommend having mouseover text for every place characters show up - whether in the hand or on the board. Until one knows the game well, I anticipate having to consult the pdf rulebook on a constant basis.

Basically, more mouseover explanations everywhere - tiles, actions, everything - will help newcomers a lot. Thanks!
User avatar
jordijansen
Posts: 247
Joined: 09 March 2023, 19:32

Re: Display character names needed to activate an action

Post by jordijansen »

Just curious why you would need this, the names don't matter at all. You can just match icons right? Why do the names matter?

And by the way, if you really want change you should put in a suggestion so player can vote for it.
User avatar
lippoe
Posts: 13
Joined: 19 January 2022, 22:16

Re: Display character names needed to activate an action

Post by lippoe »

jordijansen wrote: 11 September 2024, 21:04 Just curious why you would need this, the names don't matter at all. You can just match icons right? Why do the names matter?
It just helps the user have a more seamless experience between rules and visualization. Also vision impaired users will benefit substantially, as the figures do not always look easy to distinguish, especially between the market and the tableau. Accessibility helps all users, essentially.

And by the way, if you really want change you should put in a suggestion so player can vote for it.
I'm not sure how to do that; is that on this forum?
User avatar
lippoe
Posts: 13
Joined: 19 January 2022, 22:16

Re: Display character names needed to activate an action

Post by lippoe »

Okay, I didn't realize that was the same as the bug report place, so I up voted there.

However, I realized it's really needed, because the mouse over text for eg the university just says you get a scholar (I may have the names wrong, on mobile so I can't open another window to check). But there is no independent way to check which icon is the scholar; the rules at the bottom of BGA games is text only. Mouse over would alleviate that.

If you have a GH repo maybe someone could even suggest a PR so it's not too much developer burden, which I get.
Post Reply

Return to “Orléans”