https://tiermaker.com/list/board-games/ ... 68/4365916
"Double card plays and removal that can flip cards up/down are among the best. Facedown party building is good for uncertainty, but contributing to a faction by two is especially good. Cards that favor your wincon by 2 reliably are solid; favor for 3 is amazing."
I made the above tier-list template using the Print and Play versions of the cards and tiered them based on four player Hidden Leaders games (the Arena format), organized left to right alphabetically and by faction. Was curious as to other people's thoughts/tiers, and open to honing our thoughts collaboratively ^^
"Double card plays and removal that can flip cards up/down are among the best. Facedown party building is good for uncertainty, but contributing to a faction by two is especially good. Cards that favor your wincon by 2 reliably are solid; favor for 3 is amazing."
I made the above tier-list template using the Print and Play versions of the cards and tiered them based on four player Hidden Leaders games (the Arena format), organized left to right alphabetically and by faction. Was curious as to other people's thoughts/tiers, and open to honing our thoughts collaboratively ^^