Twilight Imperium

Future games in need of testing and feedback
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Kerpen
Posts: 18
Joined: 05 April 2019, 11:10

Re: Twilight Imperium

Post by Kerpen »

Well done so far 👏
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brh2113
Posts: 83
Joined: 26 January 2014, 02:25

Re: Twilight Imperium

Post by brh2113 »

Exciting stuff, thanks for the progress updates GTSchemer!
Michda
Posts: 2
Joined: 17 August 2023, 22:39

Re: Twilight Imperium

Post by Michda »

If I Can be of any help, I know TI4 rules very well as well as the POK expansion. I’d happily test the game of course but even just sections of it if it helps.
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mallowgeno1
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Joined: 23 July 2021, 05:19

Re: Twilight Imperium

Post by mallowgeno1 »

Thanks for the update GTS!
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GTSchemer
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Joined: 09 August 2013, 03:26

Re: Twilight Imperium

Post by GTSchemer »

I reached the "establish control" step by Monday, which means "production" will probably not start for another day.

Other notes:
  • I do not need testers yet -- you will know when I do, but thank you for all the interest!
  • I am working, so status updates may be intermittent. You are all so nice, I will try to post occasionally. :D
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Johnnymaxx
Posts: 29
Joined: 25 June 2015, 12:06

Re: Twilight Imperium

Post by Johnnymaxx »

It is really great to see this is still being developped! I will be here whenever it launches, but it is awrsome to read these updates. :)
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GTSchemer
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Joined: 09 August 2013, 03:26

Re: Twilight Imperium

Post by GTSchemer »

Update for the interested: As expected, the tactical production step took about a week to finish. Now, the entire general tactical action framework is complete (aside from unique card effects, bugs, etc. of course).

With tactical actions complete, the next steps are:

* Support passing your turn in the action phase (should be easy).
* Add status phase (this is hard for me to predict, but I hope no more than 2 weeks).
* Add agenda phase (no prediction yet).


No testers are needed yet.
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Johnnymaxx
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Joined: 25 June 2015, 12:06

Re: Twilight Imperium

Post by Johnnymaxx »

GTSchemer wrote: 28 September 2024, 21:52 Update for the interested: As expected, the tactical production step took about a week to finish. Now, the entire general tactical action framework is complete (aside from unique card effects, bugs, etc. of course).

With tactical actions complete, the next steps are:

* Support passing your turn in the action phase (should be easy).
* Add status phase (this is hard for me to predict, but I hope no more than 2 weeks).
* Add agenda phase (no prediction yet).


No testers are needed yet.
Feels like heaven.... :)
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GTSchemer
Posts: 1130
Joined: 09 August 2013, 03:26

Re: Twilight Imperium

Post by GTSchemer »

Main action passing is now done. Expect some silence for a bit, but maybe I can update this post as the Status Phase is implemented. Of course, some steps are simpler than others. UPDATE: Status phase logic has been implemented.

[x] 1. Score objectives
[x] 2. Reveal public objective
[x] 3. Draw action cards
[x] 4. Remove command tokens
[x] 5. Gain and redistribute command tokens
[x] 6. Ready cards
[x] 7. Repair units
[x] 8. Return strategy cards
Last edited by GTSchemer on 14 October 2024, 16:19, edited 6 times in total.
Peaceguard
Posts: 2
Joined: 09 February 2024, 02:24

Re: Twilight Imperium

Post by Peaceguard »

Big thanks for the updates, interesting to follow!
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