Every individual dice roll is distinct. It is not affected by previous die rolls. This is what randomness is about. After rolling a 7 (16.7%), the probability of rolling a 7 again is still the same (16.7%). And after that, it is AGAIN the same. So it's easy to keep having the same number roll time after time. If you only look at it in retrospect, you start noticing weird patterns, but in reality, it's your confirmation bias.BusterVA wrote: ↑31 July 2024, 15:46 I think the issue here is that the dice often get "stuck". I have seen, many times, the same number get rolled 5, 6, 7 times in a row. Sure, that is not impossible, but statistically it is very unlikely - and the number of times I see it are incredible. Nearly every game one or two numbers get rolled an incredibly high number of times. I have also seen many many games where a statistically probable number, say anything 5 through 9, do not get rolled at all. I have seen multiple games with no 7's for instance.
A better dice distribution would make for more competitive games and make the experience more fun. I am not talking about equal distribution, but perhaps some dice rule that says something like "no number should be rolled more than 4 consecutive times" or something? Something to make it "feel" like the dice are more random would make a lot of people happier.
Look again at 2 coin toss example - you can get heads-heads, heads-tails, tails-heads, tail-tails. If you say that only heads-tails or tails-heads is "fair" then it's only 50% of all possibilities. If you take this kind of "fairness" and apply it to Catan, I'd say that in a similar level, the unfair amount of games would happen, if not more (the order of dice rolls also matters - if all 8s are rolled at the beginning and not the end, it is also not "fair"). So you could basically say that in the span of one game of Catan, the majority of games dice rolls could be perceived as "not fair". And this is how randomness works.
You could play a game of Risk, trying to invade a territory containing 2 troops with 10 troops but still lose in the end. Bad dice rolls can happen. You can mitigate it but never eliminate it. If you do not like the randomness, pick a different game to play.