Calmon70 wrote: ↑06 October 2024, 00:12
I also don't see a reason to not see what is in discard when playing turnbased. It make no sense in this mode because you can't memorize across different games so ofc you take notes.
It's bascially same why Devs introduce investigating own deck in lost ruins of arnak. It's also not allowed in regular game but because you can't memorize this when playing several games they added this feature.
I mean you are right to some extent, but the rules explicitly state you can't look through your discard pile, and as it says on the bug report the OP filed the publishers have requested it to be like it's currently implemented. So if you want change you will have to convince them.
PaulB-UK wrote: ↑04 October 2024, 09:17
There is an advantage to knowing which cards are in your discards/deck but:
- Memorising discards isn't practical for turn based
- Knowing what's in your deck doesn't entirely eliminate the uncertainty of stress cards (and the upgrades with a similar mechanic)
I saw a comment on BGG along the lines of, we don't know if the designers deliberately chose to make it a memory test, or if it was a side effect of what they were trying to achieve (e.g. some uncertainty, and not slow the game down by looking at discards) - so we don't really know if these memory aids would be considered cheating or not.
Asger has basically said you are free to play the way you want to play, of course, that doesn't necessarily translate perfectly here in the sense of you can only play the way here that game is implemented. He is fully aware of the concept of you can count cards in Heat though, he spoke about this on commentary during the Heat final at WSBG that he'd expect that all these players are counting cards. And I remember some very early postings soon after the game was released, and before the game was even implemented here, he spoke of the idea that you could count cards in Heat, so it's a concept that's been around since the beginning pretty much.
As for why the rule exists, I don't think it's been confirmed, but I suspect it's AP, they didn't want players going through their discard twice a turn counting out everything before making their move.
Turn-based exists in a weird paradigm, because the game won't have been designed with turn-based digital play in mind, and if you are ever to convince the publishers of this it would likely be taking the argument in that direction, that in real-time you'd just count cards, but it's not practical in turn-based.