Again, I understand this and it shouldn't be this way. This thread was linked from the same topic on the main discussion. In that thread and several other luck related threads I suggested that there should be a better system for determining ratings like putting it in the players hands.
Maybe it won't "solve" it but I don't see how it makes it worse.
There are also tons of games that don't have settings that drastically change luck factors. After the players determine the luck factor for the game the dev can then apply the proper elo distribution for that game based on the luck factor.
In the worse case scenario if a base game has a luck factor of 2 and adding settings can increase that to 3 you would use the lower luck factor setting. This method is still better than treating all games like they have a luck factor of 0.
Issues like should different player counts have a separate elo is a separate debate (games like papayoo that are more controlled w/ 3p compared to 7p making the luck factor lower).
This is nothing like the bga elo 'updates'. Those changes didn't consider legitimate gaming and were put in place to discourage ppl from playing against themselves.