So, "Lord of the Rings: Duel for Middle-Earth" was released recently.
One way to describe it would be "a remix of 7 Wonders: Duel with both expansions, but with wonders themselves removed" (since landmarks have more of a "Pantheon gods" than "base game wonders" feel to them), which is somewhat amusing.
I'm curious what are the opinions of seasoned 7WD players on this new version? Mostly curious not about general impressions (that's what all Toms Vasels are for), but about specifics, observations about a particular aspect, maybe even deep-dives... Although I do understand that the answer might be "Dude, the game was released a week ago. Let me play 100 games and next year I'll offer some insights."
But perhaps one specific question, for a good start: do you feel fortresses are particularly strong? Or perhaps just situational? Asking because I've read a few comments here and there referring to them as "crazy strong" or something, someone said something to the effect that only extra turns are more important. Sure, they might be "strong", but how strong are they in relation to other aspects?
Anyway, I'll be happy to read whatever players better than me have to say!
One way to describe it would be "a remix of 7 Wonders: Duel with both expansions, but with wonders themselves removed" (since landmarks have more of a "Pantheon gods" than "base game wonders" feel to them), which is somewhat amusing.
I'm curious what are the opinions of seasoned 7WD players on this new version? Mostly curious not about general impressions (that's what all Toms Vasels are for), but about specifics, observations about a particular aspect, maybe even deep-dives... Although I do understand that the answer might be "Dude, the game was released a week ago. Let me play 100 games and next year I'll offer some insights."
But perhaps one specific question, for a good start: do you feel fortresses are particularly strong? Or perhaps just situational? Asking because I've read a few comments here and there referring to them as "crazy strong" or something, someone said something to the effect that only extra turns are more important. Sure, they might be "strong", but how strong are they in relation to other aspects?
Anyway, I'll be happy to read whatever players better than me have to say!