To much randomness

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Nabushi
Posts: 7
Joined: 30 April 2024, 01:09

To much randomness

Post by Nabushi »

It should be strategy 2 and randomness 4. How can elaborate a strategy when you don’t have choices.
dutchy80
Posts: 1
Joined: 16 January 2025, 04:09

Re: To much randomness

Post by dutchy80 »

I agree it’s almost entirely luck based
MarcoSua
Posts: 1
Joined: 29 December 2016, 17:47

Re: To much randomness

Post by MarcoSua »

Complètement d'accord je n'ai pas compris le sel de ce jeu
C'est que aléatoire
Tanandil
Posts: 1
Joined: 19 February 2024, 08:20

Re: To much randomness

Post by Tanandil »

complètement aléatoire mais pire si possible ...
en comparaison avec une partie IRL , les tirages de tuile donnent des résultats totalement aberrant.
pour toutes les parties, le pourcentage de trouver une bonne tuile est extrêmement élevé , ce que je ne rencontre jamais IRL.
Et je ne parle pas des tuiles de fin , en examinant celles déjà sorti la proba bla bla bla non dés le début du jeu ...
bref en l'état actuel , ciao Solstis sur BGA ^^
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frotes
Posts: 40
Joined: 09 October 2014, 16:19

Re: To much randomness

Post by frotes »

agree, game seems super random once you hit the top decking after the pool of initial tiles
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Cosmoesis
Posts: 2
Joined: 17 January 2026, 22:16

Re: To much randomness

Post by Cosmoesis »

There's a little bit of card counting you can do in the end to TRY and best utilize your cards and of course "go for the middle... if you can" and a few spirits are must takes but otherwise there feels like no stragetgy and I agree. It's a mostly luck based game. But there is something so satisfying about filling gaps in your tableau!
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