Not All Animals Are Equal

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RivaRain
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Joined: 19 April 2024, 20:46

Not All Animals Are Equal

Post by RivaRain »

Does anyone else feel that some animals are better value than others?

Duck is my favourite, and seems to be drafted by other players whenever it appears. Flexible tile placement. Easy to complete. Relatively high scoring (creature tokens plus habitat tiles). Synergises well with a lot of other creatures.

What is your go-to first pick? Which animals do you usually avoid?

As for me...

#1: Duck
Almost never: Koala. I think this is the worst card. Relatively difficult to complete. Almost no synergy with other creatures, as it leaves only a single green tile.

NOTE: I mostly play 3 players, Side A, no Nature Spirits
Last edited by RivaRain on 12 February 2025, 11:57, edited 2 times in total.
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firetail_fox
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Joined: 01 August 2024, 13:58

Re: Not All Animals Are Equal

Post by firetail_fox »

Kinda hard to pick one favorite so I’ll just list one or 2 from each color.
Green: parrots, pretty flexible since you can put them wherever on your river
Grey: condors
Yellow: raccoons
Red: squirrel/ mice, but none these really stand out to me
Blue:I’ll go with fish for this, since you already mentioned ducks, but I think both are quite good and serve a similar purpose

Cards I don’t like are everything else that has a grey background
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pahakuukkeli
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Joined: 29 April 2023, 23:31

Re: Not All Animals Are Equal

Post by pahakuukkeli »

I don't think there can be a go-to first pick because it depends on what tiles are available, what other cards are available, what spirits you and your opponent have, etc. So, I'll do the same as the previous poster and list a card or more from each color I (feel like I) tend to pick more often than the others.

Blue: Duck, Fish (Otter and Manta are often good, too)
Green: Rabbit (Bees if either me or my opponent has Lion Spirit)
Grey: Macaque, Fennec Fox
Red: Mouse, Hedhehog (red ones are often quite hard to finish, but they also have a high scoring potential)
Yellow: Crow, Raccoon, Llama

Cards I tend to avoid the most are the ones where the cubes are placed on height 3. Other than those, I rarely take Alligator (it would be good if it was only 2 cubes and 5-11 or 4-10 points), Gekko (it's fine with Lion but otherwise there's usually better places to put yellow tiles), and Flamingo (again, quite awkward for yellow in many cases).

At the end of the game, any animal that lets you place 1+ cubes is solid ;)
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HotRails
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Joined: 01 July 2020, 03:25

Re: Not All Animals Are Equal

Post by HotRails »

What? These cards have names? They're not given in any way in the BGA adaptation. Some are obvious, some I cannot make out.

Anyway, I agree that it all depends on what tokens are available and what your opponents are doing, and maybe how many opponents you have. In the four games I've played, all 4-player, I've only repeated the Racoon, Alligator, and the Bear, although I ended up not using any cubes from the Bear in one game. I won all four games anyway.
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beroberokun
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Joined: 12 January 2015, 15:35

Re: Not All Animals Are Equal

Post by beroberokun »

Harmonies is one of those games where colors and design make you forget about the animosity toward others (except in one on one, where "stealing" animals is fair game). The frustration of not always being able to choose the best animal is probably the inherent challenge of this game. So you rattle your brain and try to find what fits, rather than waiting for the best to no avail. There is no time to be mad at somebody else, so in the end, you force that frustration upon yourself to make your brain imagine the patterns faster.

I've heard many people saying the game is nicely balanced and I do agree to a certain extend, especially when playing without Spirits. It is nice, easy and full of possibilities. Final scores are generally off by 10 points max... I will not cover the animals because they do a fine job on their own.
However, it feels like a total different story when Spirits are involved. Those cards are the ones I hear people complain about imbalance, and after 50 games I can say I already have favorites. I Shouldn't (they are all so cute). But for the sake of argument, please, give your opinion upon your favorites in rising order like so:

Red
Those two I find hard use to their full potential. Tall builds take more time and it is often disappointing to end the game with unfinished houses.
The Stork seems the most imbalanced. 6 points compared to the 4 point of the Cat or the 7 of the Dragonfly... 8 or 9 points feels more like what it should be.
The Cat seems easier to use as it allows a more forgiving spread on the board.

Green / Grey
Those two families have approximately the same cards.
The mononoke Stag (Anybody also thinking this is the most beautiful card in the whole box??? :o 8-) ) and the Ibex require you to build tall, and again, this type of play is time consuming and token consuming with the fear of not being able to finish what has been started.
The Owl and the Groundhog are in my experience more flexible. Filling your board with single-tokens at 3 points each is way stronger than building tall. In Harmonies, who controls the timing of the end-game is the alpha of the table. Being able to scatter "pieces of junk" to fill the board faster AND being paid for it, is a real advantage!

Blue
Water tiles don't stack. This makes this style of play faster than the previous colors. Fast end-game is advantage play in Harmonies!
So the Turtle is actually a fast(er) animal in this game :lol: . This card is simply good by itself anytime and works wonders with the long rivers it is often the source of.
The Dragonfly, on the other hand, is OP, trading a river for 2token-ponds. Again, this card plays into the "scattering junk is rewarding" mentality. Where reds, greens and greys have a high average of 18 to 24 points when played properly (over 12 tokens / 4 turns), the Dragonfly blasts 21 points (over 6 tokens / 2turns). I cannot stress how strong I think this is ... "for single-token / pieces of junk".

Yellow
Another family with opposite play style and non-stackable tiles.
The Lion. The reason why we return to that warm-colored box when friends pass by. Similar to the turtle in its layout, its 10 point goal is appealing to most, who imagine it multiplied by 3 from the start of the game. (Un)fortunately, this card teaches us that sometimes life has other plans, but if completed with 2 or 3 smaller fields, leaves us fulfilled like an intermittent sunny day.
The Butterfly...is just dope with wings (the last witch hunter feat. Vin Diesel). With a top average of 7 or 8 single-tokens scatter all over the board, this card will earn you 35 to 40 point on its own. Couple it with the ladybug / the meerkat and you have an effective scatter play that will draw the end of the game extremely fast. Granted, this strategy won't earn you the most point, but it doesn't matter as you watch your opponents board half empty desperately trying to wrap things up. This is THE Spirit, the first-pick, the errata anxious card. It is beautiful and deadly!


To sum up:
We all want to build grandiose boards, finish that fish or rabbit card... but in Harmonies, it seems that smaller is better.
This is not too prevalent in the original game, as the frustration of the selection will see most people take bigger animals and work with what is given. This is the well balanced version of Harmonies.
Playing with Spirits guides us into a rabbit hole that we, sometimes, don't want. I've seen many players commit to building a Spirit, just to be crushed by the lack of corresponding tokens available to them. If only they hadn't played that Spirit...
And this is maybe the only answer to the imbalance felt by some of you... If confronted with two uncomfortable choices in Spirits, pick the least bad and maybe just don't play it...
Don't give that Spirit the satisfaction of being a pain in the ass and fight to get the animals that give you peace of mind and harmony.
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MilfordCat
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Joined: 01 December 2023, 15:36

Re: Not All Animals Are Equal

Post by MilfordCat »

Stork is better than cat
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pahakuukkeli
Posts: 40
Joined: 29 April 2023, 23:31

Re: Not All Animals Are Equal

Post by pahakuukkeli »

About the Spirits, at the moment I'd rank them like this.

S Tier: Butterfly
A Tier: Turtle (-1 on Side B), Lion
B Tier: Groundhog, Owl
C Tier: Cat, Dragonfly (+1 on Side B), Stag, Stork
D Tier: Ibex (I've never chosen this one so maybe, a big maybe, I'm wrong)

Butterfly is broken and should be nerfed (evet at four points per Field it would still be the best Spirit). Lion can score a lot but it's often quite difficult to build around. Turtle is the Old Reliable of Harmonies.

Groundhog and Owl can be monsters, but usually they're just easy to build medium scorers. Cat and Stork don't score much, but they're practically free points (I think Cat is slightly stronger). Stag usually doesn't score a lot but its pattern is easy to use. Ibex feels like a worse Stag.

The most controversial Spirit in the game is Dragonfly; some seem to think it's broken while others think it's the worst. In my experience, it works quite well when there's not much water available (it starts to lose its momemtum after four waters or so). If the water is abundant, it's better to build a long river and use any other Spirit. It's pattern is easy to build around, though, so it can be very tempting with a right start.

--EDIT--

I put Spirits from all my games into a spreadsheet to see how well they've scored for me. Lion and Dragonfly scoring were adjusted to show only the difference between optimal tile placement with and without the Spirit (this is probably too heavy-handed adjustment so these Spirits may be slightly better than these numbers imply).

1. Butterfly (9 games) - 21.1 pts
2. Groundhog (5) - 15.0 pts
3. Stag (5) - 14.4 pts
4. Owl (8) - 13.5 pts
5. Turtle (15) - 12.5 pts
6. Lion (9) - 12.4 pts
7. Cat (5) - 11.2 pts
8. Stork (5) - 8.4 pts
9. Dragonfly (7) - 7.9 pts
10. Ibex (0) - N/A

As expected, Butterfly is far ahead of the others but Turtle and Lion are surprisingly mediocre. Of course, the points scored by the Spirit alone isn't the whole truth but just giving another angle ;)
MrPerfidious
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Joined: 06 April 2025, 09:54

Re: Not All Animals Are Equal

Post by MrPerfidious »

The only true way to know the power ranks of the spirit cards would be for BGA to release win rates according to the spirit card chosen. Because as other pointed, the points your spirit card gives you at the end can be a bit misleading, especially if you built your board to maximize the spirit card points but by doing so losing some points in other aspects of the game.
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pahakuukkeli
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Joined: 29 April 2023, 23:31

Re: Not All Animals Are Equal

Post by pahakuukkeli »

MrPerfidious wrote: 06 April 2025, 10:05 The only true way to know the power ranks of the spirit cards would be for BGA to release win rates according to the spirit card chosen. Because as other pointed, the points your spirit card gives you at the end can be a bit misleading, especially if you built your board to maximize the spirit card points but by doing so losing some points in other aspects of the game.
I've written more detailed data from my games (and few dozen others, I really need to continue this boring process at some point). I haven't updated my summary file in a month or so but I have the win rates for Spirits as:

Code: Select all

Butterfly | 26 - 16 (0.62)
Turtle    | 23 - 13 (0.64)
Stag      | 7 - 8   (0.47)
Groundhog | 13 - 14 (0.48)
Lion      | 15 - 17 (0.47)
Owl       | 16 - 17 (0.48)
Dragonfly | 8 - 11  (0.42)
Stork     | 10 - 11 (0.48)
Cat       | 9 - 14  (0.39)
Ibex      | 5 - 11  (0.31)
Obviously this data set is based mostly (like 75% or so) on my games so it's heavily affected by my preferences.

I'm 100% sure that Butterfly is the best Spirit (by a wide margin) and 95% sure that Turtle is the second best (by much smaller margin). With others it's much more situational and I don't think there's a massive gap between their power. Ibex has lower win rate than others but it's mostly because I've almost never picked it 8-)
MrPerfidious
Posts: 2
Joined: 06 April 2025, 09:54

Re: Not All Animals Are Equal

Post by MrPerfidious »

pahakuukkeli wrote: 07 April 2025, 01:14
MrPerfidious wrote: 06 April 2025, 10:05 The only true way to know the power ranks of the spirit cards would be for BGA to release win rates according to the spirit card chosen. Because as other pointed, the points your spirit card gives you at the end can be a bit misleading, especially if you built your board to maximize the spirit card points but by doing so losing some points in other aspects of the game.
I've written more detailed data from my games (and few dozen others, I really need to continue this boring process at some point). I haven't updated my summary file in a month or so but I have the win rates for Spirits as:

Code: Select all

Butterfly | 26 - 16 (0.62)
Turtle    | 23 - 13 (0.64)
Stag      | 7 - 8   (0.47)
Groundhog | 13 - 14 (0.48)
Lion      | 15 - 17 (0.47)
Owl       | 16 - 17 (0.48)
Dragonfly | 8 - 11  (0.42)
Stork     | 10 - 11 (0.48)
Cat       | 9 - 14  (0.39)
Ibex      | 5 - 11  (0.31)
Obviously this data set is based mostly (like 75% or so) on my games so it's heavily affected by my preferences.

I'm 100% sure that Butterfly is the best Spirit (by a wide margin) and 95% sure that Turtle is the second best (by much smaller margin). With others it's much more situational and I don't think there's a massive gap between their power. Ibex has lower win rate than others but it's mostly because I've almost never picked it 8-)
Very interesting data, thank you for your work. Yeah Butterfly is op, that much was always certain haha. The crazy thing about it is that it gives 10 points if you put 2 yellow tiles alone, but also 10 points if you put them together. So it is very versatile and doesn't really force you into a specific playstyle.

It would be more balanced if it would give 4 points, and reduced to 2 points for group of 2 or more.
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