Yeah the data is quite interesting with a mix of expected and surprising results! We should however remember to reserve our conclusions for when i have looked at more high level games to get a larger sample size.AdrianoFreitas wrote: ↑05 November 2024, 22:32 Very interesting data, with quite a bit of things coming as a shock to me (some of my favorite preludes are providing middle of the pack results).
Some thoughts and questions:
1 - Where I usually play, the perception is that the top tier corps are Point Luna and Vitor (+ Manutech and Poseidon at 4p). Evidently, I play with Venus and Colonies added (sometimes Turmoil, but seldomly). Would you say that opinion is simply wrong or is it expected that they get a big boost in win rate when Venus/Colonies are added? Would you be willing to take a swing as to how the entire corps power rankings shift when those expansions are added?
2 - IC has a high win rate, but is one of the least picked corps. I'm guessing it means it's not considered strong by the masses, and thus said masses don't drop its WR by playing it? Or is it that it is just picked when perfect conditions appear, which boosts its WR? I tend to like it very much with Media Group and Optimal Aerobreaking, or Advanced Alloys or when I can immediately play 40mc worth of building cards that give me good production, but that is not that common.
3 - Ecology Experts has a bad WR (23rd prelude out of 35), while Kelp Farming and Trees are among the best gen 1 cards (respectively #6 and #12 out of 158). Meanwhile, Fish is #131. What do you conclude based on that? High WR when it's paired with the right cards, bad otherwise? Or just bad? I reckon gen 1 Kelp Farming might be a result of 6 oceans (or 4 oceans + Inventrix/AT/SD), but gen 1 Trees are probably always paired with EE. If you get EE with Kelp/Trees and see an adversary with Ecoline, would you pivot to Birds instead?
4 - Any chance we can get stats on how often cards are consciently picked rather than randomly drawn? Some events are probably only played because they were drawn for free and you have Media Group, which speaks more about Media Group (and card draw engines) than the event itself.
Our of curiosity, which favorite preludes are you referring to?
I will try to answer your questions. Disclaimer: Im a new TfM player and have not been part of the "Old Guard" of players on Steam. I base my opinions mostly on data and what i have heard from players with more experience than me. I play exclusively 3p, which biases my ideas for this format.
1. Point Luna (PL), Vitor, Manutech and Poseidon are all considered top tier corps by the majority of high level players. However, in base + prelude, where the dominant strategy is usually terraforming and ground game control, the real S tier corps are Credior and Arcadian Communities (AC). PL, Vitor and Manutech are also extremely strong here, but not quite as flexible as Credicor and AC. Ecoline also deserves a mention in base+prelude as an extremely strong, albeit one-dimensional corp with the right hand. Point Luna is very high-rolly (a bit like AI-central). If you hit the draws it can go super-saiyan straight to the top of S-tier, but in most games you dont hit all the right draws of the bat and the power level is a bit lower than Credicor and AC. When you add expansions (especially Colonies), the game win condition leans much more into engine setup. Here Manutech becomes extremely strong (to the point of busted) along with Poseidon, Vitor and PL becoming stronger. Credicor remains strong, while Ecoline becomes much worse.
2. Interplanetary Cinematics (IC) has a very high winrate in the current data, but a lower playrate than Credicor. As you reason, this is because it is mostly picked when the conditions are favorable. i.e Media Group or Alloys in starting hand, at which point its extremely strong. But I think the corp might also be undervalued by most players. Its scoring extremely well in the data both for the current base +prelude format, but it also turned out as the number 2 corp in the previous season of 1500+ games (base game). Additionally, it has one of the highest wins above predicted (WAP) in the data. This metric evaluates the winning ability of the corps based on the elo of the players in each game. The high WAP indicates that IC is an upset corp, where lower rated players tend to beat much higher level players when playing it. This could possibly be explained by IC nudging the lower-rated players to play events and rush the game, which is typically a strong strategy. So you could say it nudges players to play better lines than they would have with other corps. The same can be said about Tharis Republic, which also has high WAP. Lower-rated players tend to spam cities, which is typically a very bad strategy, but with Tharsis you are rewarding for doing so. This means Tharsis improves the lines lower-rated players tend to choose, and thus they end up winning more than they usually would have.
3. I had the same thoughts when i first saw Ecology Experts (EE) in the data. I dug into it a bit, and the low winrate is definitely explained by players using it on cards like Fish. When used on Trees and Kelp it has a winrate around 50%, which puts it comfortably into top tier, if not the best prelude. Ecoline with EE on Kelp currently has 100% winrate. About your specific questions: If you can hit Ecoline with EE on Birds i think you should definitely do so in 2p, you should strongly consider it in 3p unless the third player is much higher-skill level than Ecoline, and in 4p its probably not optimal.
4. Sadly, getting info on when cards are drafted / seen and not only played is a lot more cumbersome. The replay logs record from the perspective of a single player, and as such you need to access the replay log for each player individually to get this info. There is a limit on the number of replay logs you can view per day, so this would cut the sample size you can view per day by 1/3 for 3p games. Its possible, but would just take a while.