It looks like there is a winning strategy / set of cards, that cannot be really stopped, while other cards costs a lot while their value is minor.
Top 2 cards are Futuristic Smartphone (FS) and Ultimate Portal (UP).
FS allows to grab 4 chosen cards on R1 if taken&drawn at the start. Play FS - take the card not drawn plus FS, play a card (Droid) FS (draw FS and Droid), then play 2 cards and FS (get the 2 cards back), if that was a droid and you had only one era duplicate flipped, you just cleared 4 eras round one.
Obtain UP, Data Analyzer (DA), Transporter or Double Portal (DP).
UP allows you to ignore almost all other effects, including negative like swap eras with Pistol or draw additional hidden.
R2/R3 you skip turn, destroy portal cards drawn and keep one in hand (condition - you have only one of three in the new hand: UP, FS or Droid. Next round you play UP 4 times, droid twice.
If draw happens before the card is discarded (first resolve effect, then discard) we would not have such loops.
Costs of cards also seems unfair - Recycler Robot (RR) costs 2 eras as Advanced Tech, but allows to take 1 card from grave. As shown above single FS allows to take 4.
Laboratory is advanced tech, but YOU have to pay and then your opponents get similar bonus as you do... So why? If they had to pay the cost, then the usage would be more reasonable after 2 rounds (they also had to get 2 eras at this point of time), but still they get those tech cards, usually worth it's cost (or more!).
I mostly played 2 players games, above effects may be less visible in 3 or 4 p games, but I can risk a statement that UP and FS are the best cards, hands down, if possible - grab them.
Top 2 cards are Futuristic Smartphone (FS) and Ultimate Portal (UP).
FS allows to grab 4 chosen cards on R1 if taken&drawn at the start. Play FS - take the card not drawn plus FS, play a card (Droid) FS (draw FS and Droid), then play 2 cards and FS (get the 2 cards back), if that was a droid and you had only one era duplicate flipped, you just cleared 4 eras round one.
Obtain UP, Data Analyzer (DA), Transporter or Double Portal (DP).
UP allows you to ignore almost all other effects, including negative like swap eras with Pistol or draw additional hidden.
R2/R3 you skip turn, destroy portal cards drawn and keep one in hand (condition - you have only one of three in the new hand: UP, FS or Droid. Next round you play UP 4 times, droid twice.
If draw happens before the card is discarded (first resolve effect, then discard) we would not have such loops.
Costs of cards also seems unfair - Recycler Robot (RR) costs 2 eras as Advanced Tech, but allows to take 1 card from grave. As shown above single FS allows to take 4.
Laboratory is advanced tech, but YOU have to pay and then your opponents get similar bonus as you do... So why? If they had to pay the cost, then the usage would be more reasonable after 2 rounds (they also had to get 2 eras at this point of time), but still they get those tech cards, usually worth it's cost (or more!).
I mostly played 2 players games, above effects may be less visible in 3 or 4 p games, but I can risk a statement that UP and FS are the best cards, hands down, if possible - grab them.