Hi to all
I have a new game which I think would work well on BGA and hence I am looking for a developer. Developers who are also interested in art work/ game mechanics/ presentation are truly encouraged.
I have limited funds for this but I do have a good track record - A-Dam developed my other game "Marram" which launched on BGA this year. That development went very smoothly.
"Love Links" is a domino-type tiling game for 2-4 players. Players in turn lay two of 92 links to form bracelets according to linking rules, which are more complex than dominos but logically easy to program. The links are divided into bronze, silver and gold and are played as such over 3 rounds. Players place semi-precious stones on the links they lay which give rise to scoring possibilities. Players score points when completing bracelets of 5 or more links, and occasionally score points for other placement activities.
At present I have one physical prototype which I am using to refine game play. As such, the detailed rules around laying links and scoring are likely to be fluid until I'm satisfied that the game play/ player incentive structure is solid. I do have a set of rules though, which I can share to help developers size the work load.
I'd be happy to start a chat with anyone who may be interested
Regards
Robert Smith
I have a new game which I think would work well on BGA and hence I am looking for a developer. Developers who are also interested in art work/ game mechanics/ presentation are truly encouraged.
I have limited funds for this but I do have a good track record - A-Dam developed my other game "Marram" which launched on BGA this year. That development went very smoothly.
"Love Links" is a domino-type tiling game for 2-4 players. Players in turn lay two of 92 links to form bracelets according to linking rules, which are more complex than dominos but logically easy to program. The links are divided into bronze, silver and gold and are played as such over 3 rounds. Players place semi-precious stones on the links they lay which give rise to scoring possibilities. Players score points when completing bracelets of 5 or more links, and occasionally score points for other placement activities.
At present I have one physical prototype which I am using to refine game play. As such, the detailed rules around laying links and scoring are likely to be fluid until I'm satisfied that the game play/ player incentive structure is solid. I do have a set of rules though, which I can share to help developers size the work load.
I'd be happy to start a chat with anyone who may be interested
Regards
Robert Smith