Small World suggestions

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AndyM
Posts: 16
Joined: 26 December 2015, 09:03

Small World suggestions

Post by AndyM »

:arrow: Options for 2-player: ban Ghouls and certain combos, such as Merchant + Elves. The game is clearly not meant for 2, but little adjustments help.

:arrow: Expansions please!!!
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BurntBoards
Posts: 16
Joined: 26 April 2024, 03:52

Re: Small World suggestions

Post by BurntBoards »

I highly disagree on those. Those aren't even the most dangerous combos. Leave them be please.

Flying skeletons, beserker skeletons, Flying Sorcerers are all way worse.
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AndyM
Posts: 16
Joined: 26 December 2015, 09:03

Re: Small World suggestions

Post by AndyM »

I don't think you understand; I stopped playing 2p Small World (Digital) long ago mainly due to Ghouls. It is EXACTLY like playing a 3p game where your 2 opponents decide to only attack you for the whole game.

As for your combos, Flying Sorcerers are a highly randomized combo; it really doesn't matter what Ghouls are paired with (except maybe Merchant because of the low unit count.

Simply put, Ghouls make it an imbalanced 3-player game where 1 counts two races and there is not a lot of ways to counter this. Other combos are merely happenstance that can be chalked up to bad fortune.

I would like to one day play 2p (digitally) again with this one important fix.
MistyMountain
Posts: 3
Joined: 26 March 2024, 18:08

Re: Small World suggestions

Post by MistyMountain »

I totally agree, in 2P game option to ban ghouls would be very good.
The point is this race is simply imbalanced in case one player choose it as a 1st race, then in round 2 goes in decline and starts playing two races in round 3. It is impossible to beat.
Or, at least to create a game parameter (for 2P game only) to make impossible to choose ghouls as a 1st race.
In games with more players ghouls can be left as it is.
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Ivan_BK
Posts: 1
Joined: 11 June 2024, 18:58

Re: Small World suggestions

Post by Ivan_BK »

Yes, totally agree to ban Ghouls for the game 2P.
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Molbertino Aquarelli
Posts: 8
Joined: 10 January 2024, 15:19

Re: Small World suggestions

Post by Molbertino Aquarelli »

No Ghouls option is a must, this is what everyone who played this game for a while knows.
AgentFicus
Posts: 1
Joined: 05 November 2024, 20:03

Re: Small World suggestions

Post by AgentFicus »

I fully agree, ghouls T1 is OP and we should have an option to disable it.
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Ringbearer79
Posts: 42
Joined: 22 February 2022, 22:07

Re: Small World suggestions

Post by Ringbearer79 »

People should realise that BGA will not add house rules. Only official rulings can be added.
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Phoxtrot
Posts: 479
Joined: 03 January 2012, 20:55

Re: Small World suggestions

Post by Phoxtrot »

Ringbearer79 wrote: 07 November 2024, 14:40 People should realise that BGA will not add house rules. Only official rulings can be added.
More precisely, BGA cannot add rules without consent from the publisher/author.

There often are changes :
1) adaptations due to the presence of turn-based mode (many games show live score and other normally hidden information as an option because players cannot be expected to remember what has happened 3 weeks ago and because the information can be reconstructed with the log or "replay from" anyway)
2) implementation of competitive rules coming from the IRL competitive scene (like the snake draft for heat or the presets for Agricola)
3) Removal of rules that were actually motivated by material issues (like the limit of 80 wear cubes in Automobiles)
4) Others with the approval of the author (like the option to play with all pilots in Automobiles or the mixing of first edition with second edition rules for GWT)
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Trociu
Posts: 161
Joined: 04 May 2013, 11:04

Re: Small World suggestions

Post by Trociu »

I haven't played small world for years and yesterday I played my first 2p game on BGA. Opponent got ghouls in first round...

Yep, I won't try to play 2p here. I don't want to play against this tactic nor use it. They should give option to ban ghouls.
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