Quantum suggestions

Game development with Board Game Arena Studio
Post Reply
User avatar
Ippiphel
Posts: 9
Joined: 28 November 2014, 12:22

Quantum suggestions

Post by Ippiphel »

Hi !
In Quantum, every little user action is sent to the server. Maybe we can make the charge lower by sending less. For example, for the moment [selecting a dice] is sent, we wait for the response, then we can [click on destination] and it is sent too, but we could make [select a dice and click on destination] and it's just 1 sending, and it means that we don't want make no other action than "move/attack".
Well, I don't know about how BGA programmation work, but sometimes, by chance, even a naive idea can help :)
User avatar
pikiou
Posts: 389
Joined: 03 October 2011, 05:36

Re: Quantum suggestions

Post by pikiou »

To my knowledge the charge isn't that big it requires such an optimization, but the comfort it'd bring to players would be noticeable.
I lack the time or motivation to work on such a drastic change now that the game is released and fairly close to be bug free, but I'll pay more attention to this in future board game adaptations.
Post Reply

Return to “Developers”