Hi !
In Quantum, every little user action is sent to the server. Maybe we can make the charge lower by sending less. For example, for the moment [selecting a dice] is sent, we wait for the response, then we can [click on destination] and it is sent too, but we could make [select a dice and click on destination] and it's just 1 sending, and it means that we don't want make no other action than "move/attack".
Well, I don't know about how BGA programmation work, but sometimes, by chance, even a naive idea can help
In Quantum, every little user action is sent to the server. Maybe we can make the charge lower by sending less. For example, for the moment [selecting a dice] is sent, we wait for the response, then we can [click on destination] and it is sent too, but we could make [select a dice and click on destination] and it's just 1 sending, and it means that we don't want make no other action than "move/attack".
Well, I don't know about how BGA programmation work, but sometimes, by chance, even a naive idea can help