Unfair like being allotted the same amount of time in your final move as the first in a game in which the amount of actions required for a turn triples by game end.
The main problem here is bga inability to provide an adequate clock for all of their games. What option could they have picked? The option in which there is no time limit at all and the game could possibly never end (friendly)? Or should they choose slow and give everyone the ability to drag the game throughout its entirety just because 30 extra seconds is needed in the final turn? The problem with this second option is that people like you and jellby think that just because bga's clock can allot more time then needed that there isn't a problem with players taking the full 6min on an auto action so that they can do miscellaneous things around the house other than actually play the real time game.RobertBr wrote: ↑19 November 2024, 17:41You cannot report it because your opponent did nothing wrong. If it was a 2 player game its not even a problem. You played badly (by exceeding the time limit) and your opponent 'clocked' you, which is a perfectly legitimate and equally valid way of winning and is part of the rules you agreed to when you started playing (if you don't like this you can have picked an option where it did not apply).
Bga only has a limited subpar clock system for its games. Often times it can pass but clearly as you can see for games like ark nova it is problematic.
It is a shame that ppl think you should have to go through such extreme lengths to not be labeled "aggressive". It is not aggressive to open dialogue w/ your opponent when they are taking too long and you shouldn't be reported for doing such.Meeplelowda wrote: ↑20 November 2024, 00:12 The next time when I noticed they were 24hrs over the limit, I copy-pasted the time settings for our game in the chat. It was a gentle nudge that I figured would not violate the rule against aggressiveness in chat.
I was going to direct robert to the same thread. The devs are limited according to Tisaac. If I'm not mistaken Tisaac also said the posted bug report wasn't possible due to limitations in that thread.nik592 wrote: ↑22 November 2024, 04:03I believe that sort of thing has already been asked about regarding the double/triple actions you sometimes get in Ark Nova, and one of the devs weighed in and said the tricky part is that players can undo their double/triple action selection, but you can undo the adding of a time increment on the dev side (so this becomes easily open to abuse).
There's several discussions on this in the Ark Nova forum, here's one with 11 pages of opinions and suggestions: https://boardgamearena.com/forum/viewtopic.php?t=31674. It's not as easy as some might think. On the other hand, there is also a suggestion for a play time with a high time bank but low time added per turn that could help with this (see https://boardgamearena.com/bug?id=144459).