You perhaps shouldn't make some of the assumptions you have... I don't have to assume you're referring to someone like me, but I am one of the ones being harsh so it seems to fit.
Over half my games get abandoned, and NONE of them were the last turn or two because someone was losing... nearly all of them were early in the game.
I read it. It has one new section, which mentions your two options. Which does not address most of the stuff I have personally talked about in terms of this new system. It does not address what I wrote above. If all the quitters only quit because they were losing towards the end of the game, I might see the point. I think it seriously ruins the turn-based situation, and I know I am not alone in this opinion.
As to not "listening" -- personally, I'd rather see more responses on the forums. It isn't just this thread - it's everything. When no one responds, you feel like no one is listening. That was something I noticed fairly quickly about this site versus other places I have been to.
From everything I can tell, you make decisions for real time and then simply port them into the turn-based, which doesn't always work right. I do realize it's a lot more work to make the real time and turn based completely different -- but you guys are the ones who decided to add the turn-based and "make it the best."
Yes, I'm aware that it's time consuming, but taking time doesn't automatically make something good. While I can appreciate something taking time and people working voluntarily and all that, I really, really seriously dislike this and I can't pretend it doesn't bother me just because it took time.Een wrote:Thank you! Some commenters really don't seem to, or maybe they wouldn't be so harsh...LisaLisLi wrote:I know how much time it takes to code all this up
Sigh. And you say you're listening. It also affects games that do not fit those circumstances. In turn-based games, people are often abandoning a game quite soon after the game starts. I'm not convinced that turn-based games were considered. Now you can't expel someone, and sometimes that is precisely what we would prefer to do. Waiting 5 minutes in a live game so you can skip is certainly not the same as having to wait days and days for a turn-based game, with no way to expel anyone. It is also my understanding that one person can choose to skip someone's turn, and maybe I don't want to do that.With the old system, you would have had to expulse him, then continue to the end with the zombie skipping just the same and get no ELO, or agree to abandon the game and get no ELO. How is the new system not better in regards to this case? It has been precisely set in place for this kind of occurrence (rage quit or player not taking its turn near the end of the game).
Over half my games get abandoned, and NONE of them were the last turn or two because someone was losing... nearly all of them were early in the game.
Really? The system has been adjusted on several accounts since the first post in this thread, and a FAQ (http://boardgamearena.com/#!doc/Game_clock) has been set up by sourisdudesert to track the current state of affairs (some commenters clearly didn't read it, or didn't check for changes before posting).[/quote]and it doesn't seem like anyone is listening to us.
I read it. It has one new section, which mentions your two options. Which does not address most of the stuff I have personally talked about in terms of this new system. It does not address what I wrote above. If all the quitters only quit because they were losing towards the end of the game, I might see the point. I think it seriously ruins the turn-based situation, and I know I am not alone in this opinion.
As to not "listening" -- personally, I'd rather see more responses on the forums. It isn't just this thread - it's everything. When no one responds, you feel like no one is listening. That was something I noticed fairly quickly about this site versus other places I have been to.
I don't think you owe me the world just for showing up. You have a right to run the place any way you see fit. But just because you don't owe me the world doesn't mean I don't have a right to an opinion. But I don't have to stay any more than you have to listen to me. Most of my personal comments have not been about bugs. And I'm not the only one feeling like this - I was just looking at yet another complaint that we have to wait days on someone and can no longer expel people, and that it "ruined" the turn-based, and hasn't played anything for a while. (I honestly have no clue why the ability to expel someone was taken away.)Some posters seem to think BGA is a multinational hydra with lots of VPs of everything and business angels struggling to get us to take their money, and that we owe them the world just for showing up and having a game. In a sense, it's flattering, but still... nowhere near the truth.
From everything I can tell, you make decisions for real time and then simply port them into the turn-based, which doesn't always work right. I do realize it's a lot more work to make the real time and turn based completely different -- but you guys are the ones who decided to add the turn-based and "make it the best."
