It's a Wonderful Kingdom: Your empire for a card!

Board Game Arena Official announcements
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Barolla
Posts: 7
Joined: 05 June 2019, 10:57

Re: It's a Wonderful Kingdom: Your empire for a card!

Post by Barolla »

Pezzagh wrote: 10 December 2024, 20:20
PiratePlaytests wrote: 10 December 2024, 16:06 I finished a game with what sounds to be the menace module, and found it extremely punitive and off-putting.

If there are other modules that are more friendly, I'd love to experience them, as it put me off playing it again.
I agree, I found the menace module made the drafting phase very unpleasant, all stick and no carrot. Will take another look if the other modules get implemented.
There are two more modules. And they are much more friendly, and more fun.
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57erniepyle
Posts: 93
Joined: 20 April 2020, 14:55

Re: It's a Wonderful Kingdom: Your empire for a card!

Post by 57erniepyle »

Two comments. First, I find the menaces rather fun, especially with the ability to declare two cards 'traps' that your opponent can't see. It adds an element of trying to psych out your opponent, which I enjoy. Obviously, many others do not!

Second, I played one game with asymmetric starting empires, and the lack of a purple income really hampered both players. Maybe instead of 3 white and one blue (or yellow), start with 2 white, 1 purple and one blue (or yellow).
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