Community consensus / unwritten rules about blocking?

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mjwills
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Re: Community consensus / unwritten rules about blocking?

Post by mjwills »

Kaladry wrote: 08 December 2024, 21:17 I see that you don't understand the true point of a game.
Surely the point of the game is at least somewhat defined by the designer. And Alan Moon has multiple times stated that blocking is part of the game.

https://boardgamegeek.com/thread/98173/ ... et-to-ride states, for example:
You're right Michel. Other good routes to block are LA-Phoenix which is easily the best way out of LA which is the city that has the most Tickets
As for blocking, the amount of blocking that is possible or beneficial depends a lot on the number of players in the game. Blocking is best in the 3 player game, next best in the 5 player game, then the 2 player game, and least helpful in the 4 player game. If you don't agree, again I suggest you go online and play in some 2 player games with the good players (often the best players will only play in 2 player games). The best way to learn to play a game well is to play with someone who is better than you. Unfortunately, most people don't try the game often, or at all, with 3 players, which is my favorite.
You are clearly allowed to play games as you see fit. But to take a stance that everyone else is not entitled to use a tactic that is designed (and I use that word specifically) to be used sometimes (as per the designer's comments) is just odd. Why do you feel like you understand Ticket to Ride and how it should be played better than Alan Moon?
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Kaladry
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Re: Community consensus / unwritten rules about blocking?

Post by Kaladry »

DrakeStorm wrote: 09 December 2024, 01:35
Kaladry wrote: 08 December 2024, 21:17 I see that you don't understand the true point of a game.
I'm curious, have you talked to Alan Moon about the 'true' point of the game? If you do talk to him, ask him why he limited who can use a route. Why not let everyone use them. And why in a 2 and 3 Player game, limit the double routes, if blocking isn't a core part of the game.

I think he did invent a game that fits your world view better. It is called TTR:Europe with stations.

As for a different game that fits this argument pretty well is Backgammon. Both have some luck, both have an apparently unsportsmanlike way to play (hitting an opponent's piece and moving it to the bar).
Have you talked to Alan Moon to see if he likes it your way? No? Oh okay. Yes, I've seen the video of him saying some blocking is fun when you're racing to get the same route, and that's where I'm fine with it, where it's blocking because you both need that same path and one person gets to it first ultimately blocking the other. That is expected and part of the game. What you all don't understand and I'm pretty sure he'd agree with me is that maliciously blocking people just for the sake of blocking being unsportsmanlike and against the spirit of the game. Or can you all not read? I've literally been saying that repeatedly. Guess I should stop trying to argue with people who have no reading comprehension...
A bully will always be a bully.
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Charlieboy80
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Re: Community consensus / unwritten rules about blocking?

Post by Charlieboy80 »

I once was playing TTR on the old Asmodee app - and I could see my opponent needed the same section I did. So I got there first. It appeared as if I was blocking them (which I sort of was - but I also needed that section - so I wasn't blocking just for blocking sake).

They then shouted "f*** you" at me and quit the game!

Either way - I won.
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mjwills
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Re: Community consensus / unwritten rules about blocking?

Post by mjwills »

Kaladry wrote: 09 December 2024, 19:51 that maliciously blocking people just for the sake of blocking being unsportsmanlike and against the spirit of the game.
Have you talked to Alan Moon to see if he likes it your way?
What you all don't understand and I'm pretty sure he'd agree with me is that maliciously blocking people just for the sake of blocking being unsportsmanlike and against the spirit of the game.
Alan Moon says, as per my above link:
You're right Michel. Other good routes to block are LA-Phoenix which is easily the best way out of LA which is the city that has the most Tickets
Also:
For instance, if someone is collecting yellow, orange, and pink, chances are they are trying to build Seattle-NY. If someone is collecting black, green, and red, they are trying to build LA-Miami. Etc. When a player claims his first route on the board, you may be able to guess what at least one of his Tickets is and be able to plan possible blocks.
It is pretty clear that both quotes are not saying "if you are competing for a route get to it first" but "you can see what your opponent is trying to do, so look for ways to block them".

Note he is not saying it is wrong or unsportsmanlike. He is encouraging it.

Now if you can point to some information from the designer which supports your view (that it is "against the spirit of the game") then please point us to it. But if you can't, you can't just keep repeating that something is against the spirit of the game and assume everyone will agree with that viewpoint when the designer clearly disagrees with that viewpoint and has communicated that clearly.

You may not like it - sure. You may not enjoy games that involve it - sure. Both of those are related to how you feel, and you can feel however you want to feel. But the spirit of the game is not defined by you or me - the designer is the authority on that matter. And the designer is clear on the issue. Both in terms of the design (which is clearly designed to have blocking / chokepoints - otherwise why have limited numbers of connections between cities?) and in terms of explicit statements from Alan Moon that he is pro-blocking, and suggestions for the most effective locations to deploy blocking.

So, given your recent question:
Have you talked to Alan Moon to see if he likes it your way?
I've presented evidence that Alan Moon does like it that way. What is your evidence that he doesn't? What evidence from Alan Moon do you have to support your view? Please provide links if possible.
Last edited by mjwills on 10 December 2024, 11:29, edited 2 times in total.
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Mr_Magic
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Re: Community consensus / unwritten rules about blocking?

Post by Mr_Magic »

It's far too late for Kaladry to admit they are wrong now.
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mjwills
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Re: Community consensus / unwritten rules about blocking?

Post by mjwills »

Mr_Magic wrote: 10 December 2024, 10:44 It's far too late for Kaladry to admit they are wrong now.
Well given they red thumbed me in response (*), I suspect they don't appreciate Alan Moon's view on the matter.

(*) It can't be due to a game against them, since I have never played them before.
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Kaladry
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Re: Community consensus / unwritten rules about blocking?

Post by Kaladry »

mjwills wrote: 10 December 2024, 09:53
Kaladry wrote: 09 December 2024, 19:51 that maliciously blocking people just for the sake of blocking being unsportsmanlike and against the spirit of the game.
Have you talked to Alan Moon to see if he likes it your way?
What you all don't understand and I'm pretty sure he'd agree with me is that maliciously blocking people just for the sake of blocking being unsportsmanlike and against the spirit of the game.
Alan Moon says, as per my above link:
You're right Michel. Other good routes to block are LA-Phoenix which is easily the best way out of LA which is the city that has the most Tickets
Also:
For instance, if someone is collecting yellow, orange, and pink, chances are they are trying to build Seattle-NY. If someone is collecting black, green, and red, they are trying to build LA-Miami. Etc. When a player claims his first route on the board, you may be able to guess what at least one of his Tickets is and be able to plan possible blocks.
It is pretty clear that both quotes are not saying "if you are competing for a route get to it first" but "you can see what your opponent is trying to do, so look for ways to block them".

Note he is not saying it is wrong or unsportsmanlike. He is encouraging it.

Now if you can point to some information from the designer which supports your view (that it is "against the spirit of the game") then please point us to it. But if you can't, you can't just keep repeating that something is against the spirit of the game and assume everyone will agree with that viewpoint when the designer clearly disagrees with that viewpoint and has communicated that clearly.

You may not like it - sure. You may not enjoy games that involve it - sure. Both of those are related to how you feel, and you can feel however you want to feel. But the spirit of the game is not defined by you or me - the designer is the authority on that matter. And the designer is clear on the issue. Both in terms of the design (which is clearly designed to have blocking / chokepoints - otherwise why have limited numbers of connections between cities?) and in terms of explicit statements from Alan Moon that he is pro-blocking, and suggestions for the most effective locations to deploy blocking.

So, given your recent question:
Have you talked to Alan Moon to see if he likes it your way?
I've presented evidence that Alan Moon does like it that way. What is your evidence that he doesn't? What evidence from Alan Moon do you have to support your view? Please provide links if possible.
It's not my problem that you're interpreting what he said incorrectly in the first quote. The second quote is open to interpretation. However, neither quote supports malicious blocking.

Also I'm free to give a personal red thumb anyone on this thread who I never wish to play with because I know it won't be an enjoyable game if they're just going to block every connection for the sake of blocking. Why willingly play with a * like you?

*Moderator edit: please refrain from insults on BGA, this is a friendly platform.

EDIT: LOL at the moderation of a word that children use to call mean people.
Last edited by Kaladry on 13 December 2024, 23:21, edited 3 times in total.
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mjwills
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Re: Community consensus / unwritten rules about blocking?

Post by mjwills »

Kaladry wrote: 13 December 2024, 03:13 The second quote is open to interpretation. However, neither quote supports malicious blocking.
His quote is:
For instance, if someone is collecting yellow, orange, and pink, chances are they are trying to build Seattle-NY. If someone is collecting black, green, and red, they are trying to build LA-Miami. Etc. When a player claims his first route on the board, you may be able to guess what at least one of his Tickets is and be able to plan possible blocks.
Why would Alan use the language of "plan possible blocks" if it was a route I needed? That wouldn't constitute blocking - that would constitute "claiming the route first". But he doesn't use that language. Why might that be?

Also, context is important. That page uses the word "block" many times. Read the whole page. In the context of that discussion, block clearly isn't referring to claiming something that you need. Examples:
2. What percentage of effort should be devoted to blocking? Is it worth spending several turns drawing the cards needed to block an opponent's long destination instead of using those turns to complete destinations of your own?
This is literally the first post, and clearly sets the context of the thread - his use of the word `instead` would mean that blocking, in the context of that bgg thread, is what you would refer to as malicious blocking.

Another example:
I taught a couple of friends the game tonight and we played 3 games total. Chris was totally intent on blocking and he did it every chance he got and won the first 2 games. Although during our third game it bit him in the butt because he used 3 red cards to block me, trying to cut my longest route. A few turns later his girlfriend placed her last trains and Chris could no longer make the 5 red to Miami because he had used red cards to block me and hadn't drawn anymore. It cost him -32 points because he had a couple of route cards to there.
Again - clearly what you would define as malicious blocking.

Now if Alan Moon means something different by blocking than every other comment on that thread, then he certainly doesn't state that. As such, contextually, we must assume he is working with the meaning of the words that everyone else on that thread is using.

But even so, let's take another quote from Alan Moon on the same page.
In 4 or 5 player games, of course, you need some cooperation from other players to block, unless table talk is allowed.
How would you interpret that statement in a way that is not referring to what you would call malicious blocking @Kaladry?

Is there other evidence? I'd argue that Ticket to Ride is a pretty clear evolution from Elfenland - it has many of the same design elements. And, like TtR, it has mechanisms for blocking. And he is clearly pro blocking in other designer's games too - https://boardgamegeek.com/thread/258913 ... lan-r-moon . But honestly:
As for blocking, the amount of blocking that is possible or beneficial depends a lot on the number of players in the game. Blocking is best in the 3 player game, next best in the 5 player game, then the 2 player game, and least helpful in the 4 player game. If you don't agree, again I suggest you go online and play in some 2 player games with the good players (often the best players will only play in 2 player games). The best way to learn to play a game well is to play with someone who is better than you. Unfortunately, most people don't try the game often, or at all, with 3 players, which is my favorite.
is a pretty compelling argument. He states that blocking works best in 3 player, and that he thinks 3 player is his favourite. Contextually it just isn't possible to read that quote and think "he hates blocking other players". In fact, that paragraph as a whole is talking about numbers of players and skill in a way that strongly implies that Alan Moon thinks blocking is a skill that is useful to a skilled player.

And I ask again - What evidence from Alan Moon do you have to support your view? Please provide links if possible.
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Kaladry
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Re: Community consensus / unwritten rules about blocking?

Post by Kaladry »

mjwills wrote: 13 December 2024, 03:39
Kaladry wrote: 13 December 2024, 03:13 The second quote is open to interpretation. However, neither quote supports malicious blocking.
His quote is:
For instance, if someone is collecting yellow, orange, and pink, chances are they are trying to build Seattle-NY. If someone is collecting black, green, and red, they are trying to build LA-Miami. Etc. When a player claims his first route on the board, you may be able to guess what at least one of his Tickets is and be able to plan possible blocks.
Why would Alan use the language of "plan possible blocks" if it was a route I needed? That wouldn't constitute blocking - that would constitute "claiming the route first". But he doesn't use that language. Why might that be?

Also, context is important. That page uses the word "block" many times. Read the whole page. In the context of that discussion, block clearly isn't referring to claiming something that you need. Examples:
2. What percentage of effort should be devoted to blocking? Is it worth spending several turns drawing the cards needed to block an opponent's long destination instead of using those turns to complete destinations of your own?
This is literally the first post, and clearly sets the context of the thread - his use of the word `instead` would mean that blocking, in the context of that bgg thread, is what you would refer to as malicious blocking.

Another example:
I taught a couple of friends the game tonight and we played 3 games total. Chris was totally intent on blocking and he did it every chance he got and won the first 2 games. Although during our third game it bit him in the butt because he used 3 red cards to block me, trying to cut my longest route. A few turns later his girlfriend placed her last trains and Chris could no longer make the 5 red to Miami because he had used red cards to block me and hadn't drawn anymore. It cost him -32 points because he had a couple of route cards to there.
Again - clearly what you would define as malicious blocking.

Now if Alan Moon means something different by blocking than every other comment on that thread, then he certainly doesn't state that. As such, contextually, we must assume he is working with the meaning of the words that everyone else on that thread is using.

But even so, let's take another quote from Alan Moon on the same page.
In 4 or 5 player games, of course, you need some cooperation from other players to block, unless table talk is allowed.
How would you interpret that statement in a way that is not referring to what you would call malicious blocking @Kaladry?

Is there other evidence? I'd argue that Ticket to Ride is a pretty clear evolution from Elfenland - it has many of the same design elements. And, like TtR, it has mechanisms for blocking. And he is clearly pro blocking in other designer's games too - https://boardgamegeek.com/thread/258913 ... lan-r-moon . But honestly:
As for blocking, the amount of blocking that is possible or beneficial depends a lot on the number of players in the game. Blocking is best in the 3 player game, next best in the 5 player game, then the 2 player game, and least helpful in the 4 player game. If you don't agree, again I suggest you go online and play in some 2 player games with the good players (often the best players will only play in 2 player games). The best way to learn to play a game well is to play with someone who is better than you. Unfortunately, most people don't try the game often, or at all, with 3 players, which is my favorite.
is a pretty compelling argument. He states that blocking works best in 3 player, and that he thinks 3 player is his favourite. Contextually it just isn't possible to read that quote and think "he hates blocking other players". In fact, that paragraph as a whole is talking about numbers of players and skill in a way that strongly implies that Alan Moon thinks blocking is a skill that is useful to a skilled player.

And I ask again - What evidence from Alan Moon do you have to support your view? Please provide links if possible.
I'm done arguing with someone like you. All you like to do is provoke people and then apparently report them for not even using a bad words or name calling. Little kids use the word I used in elementary school. See the silly moderation above. You're not worth ruining my account over. Goodbye.
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DrakeStorm
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Re: Community consensus / unwritten rules about blocking?

Post by DrakeStorm »

Kaladry wrote: 09 December 2024, 19:51 Have you talked to Alan Moon to see if he likes it your way? No? Oh okay.
For the record, it is not 'my way', it is his way.

And as for talking to him, I actually did briefly in Paris, during the 2014 TTR World Championship which I ended up winning.

I also don't remember DoW telling us malicious blocking wasn't allowed during the tournament!

And the current tournament being held on BGA right now for the 2024 World Championship, there is no mention of malicious blocking not being allowed.

So the designer, the developer, the publisher, top players, and most sane people agree that any kind of blocking is ok, but apparently that just isn't good enough to end this argument.
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