
Hello everyone!
I’m excited to announce that my game Kingscraft is now in alpha. Big thank you to all the alpha-testers, that helped the game to get here!
I am the designer of the game, and over the past year, I’ve learned programming from scratch to bring this adaptation to Board Game Arena. I’m thrilled that it’s finally in alpha, and I’m really happy with how it has turned out.
What’s also exciting is that the game has just been released in Germany. This means it’s now reaching international audiences for the very first time!
I’m looking forward to hearing your feedback.
Here’s the link to the alpha tester group for the game: https://boardgamearena.com/group?id=17351193
The game rules are available in both English and German, either as written documents or in a professionally produced video, which you can find on the game page. I recommend watching the video before playing. Over the next few days, I’ll also be working on creating a tutorial within BGA.
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So what is the game about?
The story is, that the king is in search for a heir to his throne, that is equal to his own power. So he announces, that everyone in his kingdom may challenge him to a fair duel. And the first one to win, will be the new king. So adventurers from all over the country start building their equipment - in hope of becoming the new king.
Each turn the players choose one of seven actions-cards and place them face down on the table. Then the actions are revealed, placed in clear determined turn-order and then executed. Depending on the chosen actions, they take items from the board, fight monsters (dice-rolling) to get better loot and craft items together to get new advanced equipment.
In the centre of the game there is a transformable crafting-tree, where all players are trying to get the best equipment, by getting rewards for killing monsters and crafting different items together to get new and stronger ones.
The game is won by the first player who dares to fight the king and who succeeds in doing so.