TF rush in 2p game

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tom 82
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Joined: 03 November 2024, 13:10

TF rush in 2p game

Post by tom 82 »

Hello, I often struggle in 2P games when I have a corp (especially ecoline) or a hand which steers me in the terraforming direction, to know, to which degree I should build my engine and which good cards I'm willing to dodge to save enough money to terraform effectively.

I know this is all highly situational dependend, but I'd love to have some general guidelines. Do we want to get card draw? Do we want to get steel prod or titanium prod (I guess for space events)? Do we use standards projects sometimes or only under perfect circumstances (standard technology as credicor)? Do we try to accumulate science cards when they come our way or do we toss them? Please help me out :)
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