Hi everybody, I'm actually making the adaptation of a puzzle game: Gamme Logic.
It's a race and you have to solve a puzzle as fast as you can.
Because I don't want to wait the server response of each move (because it causes the slow internet connexion to be disavantaged), I send only the proposed solution of the player at the end.
It works well but with this method, I can't have a replay of all the moves of a player and we cannot produce tutorial.
My game is really simple, is it mandatory to have correct replay and tutorial (in my case the replay only iondicate the solution and the time of each players).
And if I want to change this, how can I do?
Can I record all the moves of a player and only send them at the end of a puzzle? And create the notifications of all the moves at the end?
Or exists it another method?
Thank you for your help.
Yoann
It's a race and you have to solve a puzzle as fast as you can.
Because I don't want to wait the server response of each move (because it causes the slow internet connexion to be disavantaged), I send only the proposed solution of the player at the end.
It works well but with this method, I can't have a replay of all the moves of a player and we cannot produce tutorial.
My game is really simple, is it mandatory to have correct replay and tutorial (in my case the replay only iondicate the solution and the time of each players).
And if I want to change this, how can I do?
Can I record all the moves of a player and only send them at the end of a puzzle? And create the notifications of all the moves at the end?
Or exists it another method?
Thank you for your help.
Yoann