Randomize, slow game and critical faults

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Hane1
Posts: 7
Joined: 22 December 2014, 15:47

Randomize, slow game and critical faults

Post by Hane1 »

No news, same shit as when I played this game for many years ago
Paikea
Posts: 18
Joined: 03 January 2021, 01:58

Re: Randomize, slow game and critical faults

Post by Paikea »

Completely agree, Backgammon definitely needs a GUI upgrade, the server needs to be exchanged from which it is running, and the algorithm also is horrible. Lately there have been lets say about 10-12 situations in different games where I had the strong feelilng of a certain roll to come, and in those moments I loudly spoke out those rolls before they were made, and the crazy fact is: in 7-8 of those I was right, either with specific rolls where the chance was about 5.5% or with doubles where the chance for those was about 2.8%. The statistic chance of hitting so many rolls correctly is insanely small. But after having played a lot of Backgammon games here on BGA I interstingly somehow have become a feeling for how it "works"...
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Jellby
Posts: 3546
Joined: 31 December 2013, 12:22

Re: Randomize, slow game and critical faults

Post by Jellby »

Paikea wrote: 27 December 2024, 00:54 Lately there have been lets say about 10-12 situations in different games where I had the strong feelilng of a certain roll to come, and in those moments I loudly spoke out those rolls before they were made, and the crazy fact is: in 7-8 of those I was right, either with specific rolls where the chance was about 5.5% or with doubles where the chance for those was about 2.8%.
Great news! The programmers managed to write a code that reads minds remotely! And they used it for... rolling dice in a free game with no money involved?
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embattled llama
Posts: 12
Joined: 14 February 2023, 19:18

Re: Randomize, slow game and critical faults

Post by embattled llama »

Get a less than perfect reputation and you won't win a game until you've clean it up. This is generally true across the board on BGA. The algorithms are absolutely 100% preprogrammed to punish you for answering that door in the middle of a game.
DrJkl1317
Posts: 1
Joined: 06 January 2025, 05:52

Re: Randomize, slow game and critical faults

Post by DrJkl1317 »

Hane1 wrote: 25 December 2024, 21:17 No news, same shit as when I played this game for many years ago
First the bug reporting system is the worst.
Second the Backgammon randomizer does not work. it is clear that the code is set to look at the game situation and give give the perfect roll for the situation. the odds of course are 1 in 16 for any given roll and it is bound to happen once in a while, but this app gives the perfect roll time after time after time. the odds that doubles will come is 1 in 6 but at this gammon game it is not unusual to see doubles come up 4, 5 or even 7 times in a row.
please fix your bug reporting system to make it simple and not vote on thing. please also fix the back gammon randomizer. just for the record, the randomizer on Can't Stop works perfectly. just copy and past the code for that randomizer and delete the code on Gammon that tries to read the game situation.

I'm begging you to fix this!!!!!
bckgmn
Posts: 25
Joined: 22 April 2023, 00:29

Re: Randomize, slow game and critical faults

Post by bckgmn »

tes site reminds me the 90's in terms of performance, good job guys, only 3 decades of technology to catch up on, how can you let you business get so bad?
Randomizer is ridiculous (most recent case which is one in thousands, literally :https://boardgamearena.com/table?table=616433124 ), so predictable, and never takes the same time to announce your dices. you can easily notice when you have been taken and need to get out .
Then come the bad sportsmanship when opponent pushes the timer to it's limits, just to annoy you, get a life people, are you stil 2? it shows a lot about you and your worthless time
I had another account with +17000 games here add it to this one, my speech is more than verified and accurate
JohnnyCyclops
Posts: 282
Joined: 05 July 2023, 22:06

Re: Randomize, slow game and critical faults

Post by JohnnyCyclops »

bckgmn wrote: 16 January 2025, 22:33 tes site reminds me the 90's in terms of performance, good job guys, only 3 decades of technology to catch up on, how can you let you business get so bad?
Randomizer is ridiculous (most recent case which is one in thousands, literally :https://boardgamearena.com/table?table=616433124 ), so predictable, and never takes the same time to announce your dices. you can easily notice when you have been taken and need to get out .
Then come the bad sportsmanship when opponent pushes the timer to it's limits, just to annoy you, get a life people, are you stil 2? it shows a lot about you and your worthless time
I had another account with +17000 games here add it to this one, my speech is more than verified and accurate
I’m puzzled that it took you 21 months and 9.5k backgammon games here to decide you probably don’t like it.
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