2p vs 3p TM which one is the superior game? 2p is generally agreed to have the higher skill ceiling, judging by elos of 2p players vs 3p players. I thought that fact alone settles the debate. But skill ceiling is an arbitrary thing, we should also consider the fact when equally skilled and in a fair competitive environment, player one's chance of winning drops from 50% to 33.33%. Hence elo are super inflated for the 2p player pool.
After 3 season of 3p TM I find 3p matches requires far more discipline with faster tempo and larger resource pool with the addtional player, every decision you make, is amplified. That also restrict your creativity in 3p, which I found plenty in 2p matches with its slower tempo and draft choices, you get 2 cards back instead of 1 in 3p for each round of draft.
Finally, what is truly the mastery of the game? Ready player one going through a series of heads up matches and winning it all OR competing in a larger pool and becoming the sole survivor? In order to succeed in 3p, you must be a top 2p player, as 2p skill sets are needed to be your foundation. Yet, it's not true for 2p players, they do not need to understand 3p to find success. 2p players can skip over Nash Equilibrium, 3rd player manipulation, while seeing less cards and have more control over draft and board from the lower player count. In this light, arbitrarily speaking 3p matches are truly the ones that require far higher skill ceiling, while 2p matches are more straight forward and simplistic.
We are transitioning from 3p arena formats to 2p preludes(more than likely) in the coming Season 20 TM Arena. Which format do you consider the superior game for terraforming mars?
Season 19 -> 20 Pointers,
1) I don't understand why people pick UNMI, it's far far faaaaar weaker than its Corp Era cousin. It's essentially auto gg when match up against good players. There is really no place for UNMI for Prelude, and why even take the chance in the first place? I would rather take Vitor to terraform than UNMI honestly.
And I do, wanna see a gen 6 Vitor finish against UNMI and Hely? https://boardgamearena.com/table?table=610390507
2) Multiple prod and city preludes are inferior preludes. I spare you the math, just think twice before taking them.
3) If you are first seat just take the ocean prelude, it's +12 swing against the 2nd ocean and tempo on Planners. Take the two cards spots even as mining guild.
4) You don't fund thermolist b/c you have a large heat prod, you fund it to slow down the game. If you are behind gamble on the first award, it's 8 for 2 at the worst, I wouldn't mind paying 14 for 2 neither. Hardly anytime is a good time to fund the final award for 20, most time you pay 20 for 3 points in practice.
5) Don't pass earth cat, just don't do it, unless you are passing it to me.
After 3 season of 3p TM I find 3p matches requires far more discipline with faster tempo and larger resource pool with the addtional player, every decision you make, is amplified. That also restrict your creativity in 3p, which I found plenty in 2p matches with its slower tempo and draft choices, you get 2 cards back instead of 1 in 3p for each round of draft.
Finally, what is truly the mastery of the game? Ready player one going through a series of heads up matches and winning it all OR competing in a larger pool and becoming the sole survivor? In order to succeed in 3p, you must be a top 2p player, as 2p skill sets are needed to be your foundation. Yet, it's not true for 2p players, they do not need to understand 3p to find success. 2p players can skip over Nash Equilibrium, 3rd player manipulation, while seeing less cards and have more control over draft and board from the lower player count. In this light, arbitrarily speaking 3p matches are truly the ones that require far higher skill ceiling, while 2p matches are more straight forward and simplistic.
We are transitioning from 3p arena formats to 2p preludes(more than likely) in the coming Season 20 TM Arena. Which format do you consider the superior game for terraforming mars?
Season 19 -> 20 Pointers,
1) I don't understand why people pick UNMI, it's far far faaaaar weaker than its Corp Era cousin. It's essentially auto gg when match up against good players. There is really no place for UNMI for Prelude, and why even take the chance in the first place? I would rather take Vitor to terraform than UNMI honestly.
And I do, wanna see a gen 6 Vitor finish against UNMI and Hely? https://boardgamearena.com/table?table=610390507
2) Multiple prod and city preludes are inferior preludes. I spare you the math, just think twice before taking them.
3) If you are first seat just take the ocean prelude, it's +12 swing against the 2nd ocean and tempo on Planners. Take the two cards spots even as mining guild.
4) You don't fund thermolist b/c you have a large heat prod, you fund it to slow down the game. If you are behind gamble on the first award, it's 8 for 2 at the worst, I wouldn't mind paying 14 for 2 neither. Hardly anytime is a good time to fund the final award for 20, most time you pay 20 for 3 points in practice.
5) Don't pass earth cat, just don't do it, unless you are passing it to me.