I personally am opposed to removing cards, period. The base game is very carefully balanced by offsetting the different odds of rolling each number with appropriately scaled rewards. By removing one of the best cards for the 12 sector you're not just eliminating that card -- you're drastically de-valuing the 12 sector, the entire higher-sector strategy, and all of the cards that make a winning combo with it (including swap sectors, place a cube, red and green arrows, etc).
There needs to be enough very powerful rewards for the 12 sector, or else nobody would -- or should -- ever buy a card there. The space becomes sub-optimal and everyone's strategies become more and more same-y.
In a game with this many different cards not everyone is going to subjectively enjoy every card, but I'm not really hearing an argument that it's broken. Please don't create lots of new problems with the rest of the game just for subjective preferences.
There needs to be enough very powerful rewards for the 12 sector, or else nobody would -- or should -- ever buy a card there. The space becomes sub-optimal and everyone's strategies become more and more same-y.
In a game with this many different cards not everyone is going to subjectively enjoy every card, but I'm not really hearing an argument that it's broken. Please don't create lots of new problems with the rest of the game just for subjective preferences.