Assyria translation

BGA localization discussions
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daikinee
Posts: 32
Joined: 19 November 2011, 01:19

Assyria translation

Post by daikinee »

Hi everyone,

I'm the developer of Assyria implementation.

As english is not my native language, even if i tried to follow the english rules of the game, if you find some mistakes or approximations in the terms i use, don't hesitate to send me a message.

Thanks
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Quinarbre
Posts: 140
Joined: 15 December 2013, 23:26

Re: Assyria translation

Post by Quinarbre »

Hi daikinee,

Congrats on your first game on BGA !

Don't forget that native english speakers can improve the english strings directly at :
http://en.boardgamearena.com/#!translat ... cale=en_US
(which is better than changing the strings in your code)
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daikinee
Posts: 32
Joined: 19 November 2011, 01:19

Re: Assyria translation

Post by daikinee »

Thanks for the congratulation!

Does this mean that when english translation is improved, other translators can see it so that they can improve in the same way the translation in their language?
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Quinarbre
Posts: 140
Joined: 15 December 2013, 23:26

Re: Assyria translation

Post by Quinarbre »

No, I think they won't see it ; but if you change the strings in your code, their translation will be lost, which is worse ! (unless you want to change the meaning of a string, not just the terms used)
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Een
Posts: 3861
Joined: 16 June 2010, 19:52

Re: Assyria translation

Post by Een »

Hi Quinarbre & daikinee,

When translating from English to another language, the source string in English presented for translation is always the last version from the "English to English" translation.

Thus, improvements made on the English strings in the translation system will be visible for everyone (but of course, if the translation has already been made, translators won't necessarily come back and see that it has been improved).

So when it's small mistakes (grammar & such) that need fixing, it's better to use the "English to English" translation to improve the text so it doesn't need to be retranslated in other languages, but if there was a more serious error impacting the meaning of the text it's better to change the string in the game code to "force" a retranslation with the correct source meaning. Luckily, most of the improvements fall into the first category ;)

Congratulations to both of you for your great implementations!

Cheers,
Een
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