The problem with 3 or 4p in arena is the randomized nature of the player pool. In a field of competitive gaming you continuously run into games where at least 1 person is a novice at the boardgame. This in itself leads to games that are un-competitive in nature. Novice players (obviously) have no experience and are unable to evaluate card strength, table/draft positioning, strategy etc.Rutabaga00 wrote: ↑08 January 2025, 17:53It is because it is cant be an answer.HighlanderKG wrote: ↑08 January 2025, 11:40
Because it simply is. Every board game that can be played 1v1 is the most competitive that way, because of the nature of the game. In each sport you get teams playing against each other, you don't get football or basketball with 3 teams randomly trying to score on one another. That's chaos. It is the same for TfM, or any other game.
It is not a consensus of any sort. The game is balanced for 3p, as many other games. But the most competitive, or professional setting of any game is 2p. As simple as that.
You have Wingspan which is balanced for 4p. But in Arena people play 2p. And not only that, since some of the cards are overpowered, they excluded them from the deck for the competitive game. Game designers are not always right, obviously.
Your example with chess is another bad example. That's only the time control. It is still one player vs another player, although there are versions of chess allowing 4 players, nobody serious suggests that for a competitive game.
In terms of ELO - I agree, the ladders should be counted separately, but that's not the case for any game on BGA. Btw, number of games played are mostly allowing you to be great at Arena. In the regular ladder, you don't need many games to be on top of the ladder at all. You just need to beat top opponents. With Arena it is much more randomized, and you can't choose opponents - you will play all the leagues and ranks all the time, if there are not enough players online. While in regular, you can put a high level filter and just play a game against 500+ elo opponent all the time.
Like Sarevain said, there are multiple sports and kind of competitions that allows for plenty of opponents playing/racing at the same time.
Most of competitive settings are between 2 opponents, but its a card game, its not like soccer or basketball.
And i am sorry, but on BGG,(its not an absolutely sure thing , but over 2.000 people is a serious sample) did vote and express their preferences, and 3P is largely (almost 3 times the number of votes) considered to be a better fit for the game. Its not the only fit, its just better.
I used the example of chess to illustrate the fact that different Elo should be considered for different gamemodes co-existing. Because you cant consider Elo as a way to pick who has the right to vote for arena or not.
Wingspan is a game i dont know. But what i see is that its (once again) mainly (but not exclusively, i know) setup to be played at 3 or 4, but here, in Arena, we play at 2.
Its a common feature of the website and how gurus are chosen, and it saddens me, because we always, eventually, get to play the lowest player count possible for way too many games, even when its clearly not the best option. I am not saying that it is absolutely sure its the case here, lets be clear.
I am happy to see that a predefined rotation sitation could be acceptable for others, thats i think, the best answer for that kind of problem, and it might help a lot of games in order to gain popularity and visibility.
I dont know about Terra Mystica, but 7 wonders was eventually hit by the same problem with player count, the last season was played at 3, which is a nonsense.
A pool of 4 options chosen/modified once/year is something that, i believe, could be a nice way to have everyone on board.
This, almost every game where theres atleast one novice, leads to games that are just not competitive. Whether its players who accidentally kingmake by handing over S tier cards and taking bad cards, players that end games too early for no real reason, setup free bonus bumps for others etc, or a whole other host of different things.
Tfm is a game of closed/open information. A lot of the "fun" at high level is centered around being able to evaluate yours and other' current situation and adjusting your gameplay accordingly. Novices are wildcards, due to their lack of knowledge it severely alters the way a person can and should play the game.
2P prevents this as the only one beneffiting or being disadvantaged by the plays is the other player. It is, in a mixed elo format, by far the superior version competitively.
3P and 4P arena could work if there were any actual elo systems in place.