End Results - please show colour, character, and role

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Q bert
Posts: 4
Joined: 02 December 2024, 21:04

End Results - please show colour, character, and role

Post by Q bert »

At the end, I often go back to look at the Final Results...but have trouble figuring out which player was which colour/which character.

Please put the colour of each player in the "Final Results" tab at the end (or else continue to display their player name in their colour as was the case throughout the game while it was in progress), and please put the character card name and role there as well,

e.g. Game result
Winner Skipperdipper [Jourdonnais, Outlaw] etc.
Loser Q bert [Lucky Duke, Deputy] etc.
Loser DonJune [Willie the Kid, Renegade] etc.
.
.
.

or else

eg.
Winner Skipperdipper (yellow) [Jourdonnais, Outlaw] etc.
Loser Q bert (blue) [Lucky Duke, Deputy] etc.
Loser DonJune (green) [Willie the Kid, Renegade] etc.
.
.
.

and so on down the list.
Falzano
Posts: 46
Joined: 31 March 2020, 23:32

Re: End Results - please show colour, character, and role

Post by Falzano »

Agree, that would be useful.
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yeah_daddy
Posts: 7
Joined: 23 September 2024, 18:35

Re: End Results - please show colour, character, and role

Post by yeah_daddy »

Would be awesome
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Jonchu
Posts: 6
Joined: 11 May 2023, 14:26

Re: End Results - please show colour, character, and role

Post by Jonchu »

This is a good idea. Maybe we can also see which character's win rate is lowest and which one is highest.
Q bert
Posts: 4
Joined: 02 December 2024, 21:04

Re: End Results - please show colour, character, and role

Post by Q bert »

Gotta hate it when you post a good suggestion that other people agree with, that's ultra-simple to code in, and still it just gets ignored, as is the case here. :(
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KuWizard
Posts: 327
Joined: 24 May 2018, 14:10

Re: End Results - please show colour, character, and role

Post by KuWizard »

Q bert wrote: 17 April 2025, 17:03 Gotta hate it when you post a good suggestion that other people agree with, that's ultra-simple to code in, and still it just gets ignored, as is the case here. :(
You're welcome to implement it. We can share the code, no problem
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