I am hosting 7 Wonders games. Unfortunately, I often have to wait much longer before I can play than non-paying players who are only joining games rather than hosting games.
What happens is that these players simply join multiple games. Whenever one of these games fills up, that game starts and they automatically leave the other games where they were waiting. So the hosts of these other games lose their players. This happens fast and frequently, and it's frustrating when you're trying to host a game with your preferred settings.
This also creates a strong bias towards games with lower player numbers. Not because people actually prefer low player numbers, but because these games fill up faster. Players who are waiting in both a 4 player game and a 6 player game, will automatically be chucked out of the 6 player game lobby once the 4 player game starts.
If non-paying members couldn't join multiple game lobbies, this effect would be mitigated. This also stimulates these players to make a more conscious choice of which game to join (i.e. which settings they prefer).
What happens is that these players simply join multiple games. Whenever one of these games fills up, that game starts and they automatically leave the other games where they were waiting. So the hosts of these other games lose their players. This happens fast and frequently, and it's frustrating when you're trying to host a game with your preferred settings.
This also creates a strong bias towards games with lower player numbers. Not because people actually prefer low player numbers, but because these games fill up faster. Players who are waiting in both a 4 player game and a 6 player game, will automatically be chucked out of the 6 player game lobby once the 4 player game starts.
If non-paying members couldn't join multiple game lobbies, this effect would be mitigated. This also stimulates these players to make a more conscious choice of which game to join (i.e. which settings they prefer).