Can't Stop update

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ufm
Posts: 2039
Joined: 06 January 2017, 08:38

Can't Stop update

Post by ufm »

- Improved game logs (#12461, #39190)
- Restructured game logic (#6330, #122643)
- Added sound effects and changed animations (#12461, #38473)
- Added 3 official variants (#29799)
- Added darker token colors (#19880)
- Added continue warning when at least 1 token is on the top (#17967)
- Added more statistics (#20440)
- Implemented auto stop under certain condition (#17967)
- Implemented auto move preference option (#58936)
- Fixed interface bugs (#22724)
- Fixed progression calculation (#26362)
- Fixed the bottommost button display bug (#22724)
- Sorted dice in ascending order (#20536)
- Hovering over a token beneath others temporarily reveals the token (#81263)
- Optimized image loading

If you find a bug, please report to this link: https://boardgamearena.com/bugs
Last edited by ufm on 03 February 2025, 07:43, edited 1 time in total.
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klkitchens
Posts: 25
Joined: 14 May 2014, 17:33

Re: Can't Stop update

Post by klkitchens »

Implemented auto move option -- please default this to off. And explain where it can be toggled (found this after posting and it was defaulted on instead of properly off). The changes are a bit jarring. My board was suddenly a different one, the buttons were backwards (and got fixed quickly, thank you). But then my choices were all 6,8 and the game moved for me and I didn't choose to allow it.

The default should be OFF on auto-moves always, never on.
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ufm
Posts: 2039
Joined: 06 January 2017, 08:38

Re: Can't Stop update

Post by ufm »

klkitchens wrote: 03 February 2025, 07:21 Implemented auto move option -- please default this to off. And explain where it can be toggled (found this after posting and it was defaulted on instead of properly off). The changes are a bit jarring. My board was suddenly a different one, the buttons were backwards (and got fixed quickly, thank you). But then my choices were all 6,8 and the game moved for me and I didn't choose to allow it.

The default should be OFF on auto-moves always, never on.
It depends. Auto move option is intended to be used extensively in turn-based, because each move can cost a day or more.
Changed the default option to the manual move mode (this was an oversight).

Also, you can find preference options by clicking '≡' icon in the upper right corner or 'Options' tab at the bottom of the screen.
You can change the board style preference there as well.
The existing board preference options were reset during the update to prevent potential bugs.
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Meeplelowda
Posts: 3827
Joined: 14 March 2020, 10:31

Re: Can't Stop update

Post by Meeplelowda »

Thanks for the continued development and bug fixes.
Play Now lobby 4ever! https://boardgamearena.com/lobby
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AKuras
Posts: 49
Joined: 19 January 2017, 15:13

Re: Can't Stop update

Post by AKuras »

Hate new animation.
LadyCazzog
Posts: 2
Joined: 06 February 2022, 06:51

Re: Can't Stop update

Post by LadyCazzog »

Really hate the visual update. Awful animation. So jarring. And I think the font was changed? Why did the visuals have to change. It was much better before
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Sharley23
Posts: 16
Joined: 02 October 2022, 02:42

Re: Can't Stop update

Post by Sharley23 »

What do you mean by restructured game logic?
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ufm
Posts: 2039
Joined: 06 January 2017, 08:38

Re: Can't Stop update

Post by ufm »

AKuras wrote: 03 February 2025, 09:04 Hate new animation.
LadyCazzog wrote: 03 February 2025, 09:18 Really hate the visual update. Awful animation. So jarring.
If you have something to say, please describe in detail and suggest a new idea: https://boardgamearena.com/bugs
LadyCazzog wrote: 03 February 2025, 09:18 And I think the font was changed?
It definitely didn't.
LadyCazzog wrote: 03 February 2025, 09:18 Why did the visuals have to change. It was much better before
Because it caused persistent bugs. Check the bug list.
Sharley23 wrote: 03 February 2025, 09:43 What do you mean by restructured game logic?
The previous version had some critical bugs, for example:
- Allowed token progression in closed columns
- Prevented players from stopping the turn under certain circumstances
So I had to rewrite the game code.
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Sharley23
Posts: 16
Joined: 02 October 2022, 02:42

Re: Can't Stop update

Post by Sharley23 »

Have you altered the dice randomizer? I'm noticing a huge difference in how often the dice bust.
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ufm
Posts: 2039
Joined: 06 January 2017, 08:38

Re: Can't Stop update

Post by ufm »

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