6 Nimmt! -- single round games

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Wreckage
Posts: 396
Joined: 18 January 2017, 02:10

6 Nimmt! -- single round games

Post by Wreckage »

There have been a lot of changes to 6 Nimmt! in the last few days. I set up this tournament with only 1-hand-per-game, and 10 games total. We will likely be done in less than an hour. This is basically to test some of the new options.

https://boardgamearena.com/tournament?id=361915
This is short notice, but we already have nearly 40 players. I would love to double that. Let’s see how it goes.
KatyaM
Posts: 5
Joined: 13 February 2020, 18:41

Re: 6 Nimmt! -- single round games

Post by KatyaM »

Hi, Wreck!

Thanks for giving it a try! I saw how stressful it was yesterday on the chat to try to help everyone's issue. Weel done! :)

I'll kick it off. In fact the tournament is a workable idea. Compared to our usual manual setup, it manages the game participants automatically keeps your hands free) Some adjustments that imho would make the game more enjoyable:
1. Reduce time per round to 4-5 minutes
2. Consider having a game with 33 points instead of 1 round: a person with the very bad cards in the 1st round deserves a second chance to come back). Also. I've spent more time waiting for the next table than actually playing the game - in that extent 4 games with 33 points have a better play/wait balance than 1 round games.
3. There was a strong correlation between people leaving / not showin up and their rating. It could be better to cut participants with ELO <200 and reputation <85 off from the tournament.
4. There shall be no difference between people skipped-off due to insufficient participants on the table and people not playing because their rivals haven't showed up. Yesterday, the first always received 4 points and the second - 4 to 6 points, dependant on how much players were absent on that table.
5. Not sure whether this is feasible with current implementation on BGA: players who have incomplete tables due to their rivals not showing up - shall be re-shuffled to make complete tables as much as possible.
6. The setup, where players are allocated to the tables based on their interim tournament score is not quite fair: it's much harder to score points on the golden table compared to the iron one.
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cheval_raye
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Joined: 19 March 2020, 17:48

Re: 6 Nimmt! -- single round games

Post by cheval_raye »

KatyaM wrote: 09 February 2025, 14:43 1. Reduce time per round to 4-5 minutes
Definitely agree on this one
KatyaM wrote: 09 February 2025, 14:43
4. There shall be no difference between people skipped-off due to insufficient participants on the table and people not playing because their rivals haven't showed up. Yesterday, the first always received 4 points and the second - 4 to 6 points, dependant on how much players were absent on that table.
5. Not sure whether this is feasible with current implementation on BGA: players who have incomplete tables due to their rivals not showing up - shall be re-shuffled to make complete tables as much as possible.
I think these matters are handled directly by BGA, and tournament creators have no control on these.
KatyaM wrote: 09 February 2025, 14:43
6. The setup, where players are allocated to the tables based on their interim tournament score is not quite fair: it's much harder to score points on the golden table compared to the iron one.
It's the idea of a Swiss system : the tables are created based on the results of previous rounds. There's an option to avoid players from being paired with the same opponents as much as possible, but it needs to be activated upon creation of the tournament. And it's probably better to activate it, so we can face as many different opponents as possible.
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Wreckage
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Joined: 18 January 2017, 02:10

Re: 6 Nimmt! -- single round games

Post by Wreckage »

I want to direct all future posts to here https://boardgamearena.com/forum/viewtopic.php?t=41084 just to gather the conversation to 1 place.

These all seem like valid points.
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