Adjustments on quitting players

Board Game Arena Official announcements
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jimbobo
Posts: 6
Joined: 11 February 2015, 19:25

Re: Adjustments on quitting players

Post by jimbobo »

Just to add to my above post. Its been 8+ hours now and the clock is still spinning for the
missing player. The skip button does not work. Repeat-does not work!!!!!!!!!! I understand everything
you are saying and trying to do. But the implementation is not working!!!!
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jimbobo
Posts: 6
Joined: 11 February 2015, 19:25

Re: Adjustments on quitting players

Post by jimbobo »

jimbobo wrote:The skip button does not work.
I just fixed this now, and press the button for you :)
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glitter and doom
Posts: 78
Joined: 14 January 2013, 15:27

Re: Adjustments on quitting players

Post by glitter and doom »

I think these changes are quite good.

The only problem I can think of is that for some games calculation of the game progress is very inaccurate. For example, game progress in Hex at the end of the game is often <70%.
However, this problem is more related to the specific games, than to the quitting mechanism as such.
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sourisdudesert
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Joined: 23 January 2010, 22:02

Re: Adjustments on quitting players

Post by sourisdudesert »

Thank you for your feedback.
NomDeRNG wrote: or whether the overtime was caused by server lag?
There is no server lag. Over the past 24 hours, less than 1.9% of the requests during games took more than 200 milliseconds, and 0.2% more than 1 seconds, and none above 4 seconds. Sorry but the delay is due to your internet connection.
qwertasdfg wrote:But certainly doesn't for Hanabi.
The system has been updated right now so there can be no ELO loss for opponents after a player's left (only gain).
glitter and doom wrote:for some games calculation of the game progress is very inaccurate
This is true. Game progression is more important than before. But again: this is trade off, so even if game progression is not 100% accurate, this is working :)
areupregnant
Posts: 4
Joined: 16 January 2015, 15:20

Re: Adjustments on quitting players

Post by areupregnant »

Is this the feature that you asked us to guess about in the previous news post?
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sourisdudesert
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Re: Adjustments on quitting players

Post by sourisdudesert »

areupregnant wrote:Is this the feature that you asked us to guess about in the previous news post?
No.
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JollyBird
Posts: 196
Joined: 27 March 2014, 13:21

Re: Adjustments on quitting players

Post by JollyBird »

sourisdudesert wrote:
hiddendragon wrote:Is it possible to lose elo when tie for first?
In theory, no. Please report the problem if you encounter it.

In game Seasons #12554116 i lost ELO.
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jimbobo
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Joined: 11 February 2015, 19:25

Re: Adjustments on quitting players

Post by jimbobo »

Thanks for fixing the "skip" button. :) :) :)
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cosmosis
Posts: 107
Joined: 06 April 2014, 08:10

Re: Adjustments on quitting players

Post by cosmosis »

How do you calculate the percentage awarded to the remaining player? I just played a game of Diam's where my opponent quit on the last turn and it reported him as having quit at 27%...

I was expecting a lot more ELO from that game. :P
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qwertasdfg
Posts: 297
Joined: 17 June 2013, 18:26

Re: Adjustments on quitting players

Post by qwertasdfg »

The percentage isn't calculated globally. It's in the implementation for each game. The percentage isn't really that good in quite a few games but up until now it was only important to mark the 50% line (for conceding the game), so it didn't really matter that it was "wrong".

I guess the percentages could be adjusted in a few games (note that it has to be some calculable number with the exact same calculation for every match, so even if a good definition for the percentage has been found there might be matches in which that percentage is way off again), not sure if that should be bug reports or what else the procedure should be
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